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havok animation for max 2013.


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https://disk.yandex.ru/d/apcVVKe03x5pqw

Gift for people using max 2013 with bgs_exporter/hct2014. For a long time I could not find rigs for max 2013, but finally I found it. The archive contains male and female rigs from the 3rd person. rig.txt with bones for hct. hko presset for hct. Screenshots with instructions for setting up hct and exporting hkx. Exporting to hkx is easy. You can animate the rig, export the animation to hkx from 3ds max, and use it in the game right away. The advantage of max 2013 with bgs exporter is that you can make furniture, objects and animated gamebryo mechanisms along with havok animation. Export separately nif's and hkx, linking them in ck. You can also create markers for your idle animations.

I also recommend f4ak from ShadeAnimator (available on the nexus). It has a great tutorial on havok animations.

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