ligrew Posted October 26, 2013 Share Posted October 26, 2013 Hi everyone,Don't know if this is a good place for that question, so if it's wrong then place it somewhere else, please.I want to make a script that will control an actor (in this case wolf). I don't want to use functions like: "MoveTo()" or "PathToReference()". Let's say I wan't to move straight forward in direction described by Z-angle of this actor and modify this angle in a random period of time. Is this even possible to achieve based only on script? :confused:Thanks in advance for your answers :blush: Link to comment Share on other sites More sharing options...
transientfaith Posted October 26, 2013 Share Posted October 26, 2013 Might be worth looking at AI packages imho. The PlayerFollowerPackage package looks like a good place to start. Link to comment Share on other sites More sharing options...
ligrew Posted October 26, 2013 Author Share Posted October 26, 2013 (edited) Know about that and will look at, but what I really want is to control wolf's path directly from/through script Edited October 26, 2013 by ligrew Link to comment Share on other sites More sharing options...
transientfaith Posted October 27, 2013 Share Posted October 27, 2013 Haven't tested it so may or may not work: Maybe when you use your power it'll create an XMarker where the player is looking, an alias in a quest will be filled with that reference, the AI Package will then try to order the wolf to walk to that alias, then delete the XMarker when you're done to prevent save file bloat. Link to comment Share on other sites More sharing options...
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