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Fallout 4 Ouachita Wasteland DLC Sized mod Recruiting more modders


TheElfBard

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Hello There!

I'm the Project Lead of Fallout 4 Ouachita Wasteland. We're about to start production on a DLC sized mod. We're looking for Modders to join our team because right now, it's just me and a concept artist. I'm no stranger to the Creation Kit, but it will realistically take a very long time if it's just me working on it. We already have a small community with our own public discord. We have two trailers currently on our YouTube, but we do not have new assets in game right now. I'll be adding some of our concept art here, and if you are interested, or have questions, let me know

 

YouTube:

https://youtube.com/...4E5x1XsOiMx8JiQ

Public Discord:

https://discord.gg/nyJGTRwQCT

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I work alone, on a mod the size of a DLC (well, technically I've cut it into 2 mods now and only one is available for download at the moment (but still a WIP)). Took me 1.5 years to get here, probably another 1.5 to get it all done. The end result will be comparable to DLC06 (Vault tech / vault 88), So, yeah, it is a truck load of work and takes forever.

 

I don't join teams, for a few reasons. One being busy on the above project already. Another is about artistic freedom and standing behind what I create. I don't work on stuff I don't like or support.

 

I've been asked, quite a few times, but will always decline.

 

I did agree to help out the guys from Fallout London with a few tree's as the guy working on it had covid, or so i was told. But nothing ever came from that, as It turned out they only lured me in to be part of the team. Which I already refused. I totally don't see that mod as a 'fallout game/mod' (as it doesn't follow the lore. At all & lacks EVERYTHING that makes 'fallout' ... 'fallout', imho)

 

Anyway, what I can 'offer' you is this: You post your concept art here & if I like it, I'll try to create it, if I can. (Talking textures, 3D models & simple animations here)

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Thank you so much for reaching out. I completely understand your feeling towards mod teams and creativity. As for London? I haven't really looked much into it, so I don't have a developed opinion on it. I tried adding the concept art to this reply, but the files were too big, so I put a small selection on a Google doc

 

https://docs.google.com/document/d/1Fp_p7kghXl3pjbJhtS76WP0eH0bXN6z0hHxt4xW8A28/edit?usp=drivesdk

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Thank you so much for reaching out. I completely understand your feeling towards mod teams and creativity. As for London? I haven't really looked much into it, so I don't have a developed opinion on it. I tried adding the concept art to this reply, but the files were too big, so I put a small selection on a Google doc

 

https://docs.google.com/document/d/1Fp_p7kghXl3pjbJhtS76WP0eH0bXN6z0hHxt4xW8A28/edit?usp=drivesdk

The file requires permission to open/download, which i could ask for, but I suppose others who might be interested to help you out, might want to take a look too.

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Yep. Some very nice looking concepts. However, I only see a few of which I can say: "No problem. I can do that"

Furry animals and human clothing are the things I've yet to master. (I only did one helmet, but not perfectly & I've been working on a leather jacket (only the 3D model) which I have yet to finish & learn how to add it as proper clothing.

 

Mostly due to the massive amount of work I have on static objects (building blocks), so everything else has been put on 'hold'.

 

...but, I like it and would love to create some of it. If I can. The raider like outfit should be easiest, I think, as it closely resembles what's already in the game. I totally love the bottom outfit (& helmet).

 

The forest sign should be easy (have a bigger picture, maybe?) & that big building (I won't mention its name :P) is 100% within my current work & skillset, but that will require a lot of work & time. As my time is very limited, that would take quite a while to do. (I wonder how easy or hard (or impossible) it is to just grab it from FO3 and update it to FO4 "standards" with the added structures...

 

I also noticed there's a lot of green (trees) in those 2 pictures. As you might have seen under my mods section (or have a look) one of my bigger mods is a 'nature overhaul' adding leaves to trees and stuff like that. I wanted it to be a texture replacement mod but while working on it my fingers where constantly itching to modify the meshes & UV's. (Repair or correct, would be more specific for that junk Beth gave us as trees.)

 

This would be a good opportunity to do just that.

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Thanks, I'll definitely look into your mods and bookmark it. As for the big building, I'm pretty sure Bethesda doesn't like porting assets from other games. I was thinking we could probably copy CIT and make changes to that exterior piece, but that depends on where we're at once we start getting world spaces together
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I'm aware of Bethesda policy when it involves porting assets from one game to another (of their own)) but that's not what I was thinking about. It would be a 'starting point' saving some work & save me the headache of measuring and scaling it all correctly to fit the game. (As proportions and scale in a game are usually not as they are in the real world). Especially when it comes to the inside of the building.) - and even without the ban on assets from other games, I would never settle for a straight up copy.

 

As for the forest sign:

The image is rather small and the details (like the text) are a bit hard to see & read. Although I suppose I could just run it through Cupscale/esrgan. (A.I. Image up scaling (x4)) which I used for my landscape textures), if this is as big as it is.

No need the create a new/bigger image, if thats the case. But if you do have a bigger version that would be nice.

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