tommy1234567891011 Posted August 8, 2022 Share Posted August 8, 2022 Issue with a nif I have a custom model for a weapon that I converted from OBJ to NIF using blender. The textures and collision are all fine and the weapon works as expected in game the issue I am having is that the weapon appears to be semi-transparent more specifically whenever you viewing it at an angle such that one part of the weapon should obscure another part (e.g. the head of a hammer covering the handle) you can see right through them and it appears as though half the polygons are missing. The nif doesn't have this effect in Blender so it seems to be a problem with nifskope. I know for sure that the textures and the alpha property are not causing this. Link to comment Share on other sites More sharing options...
Hanaisse Posted August 9, 2022 Share Posted August 9, 2022 Inverted normals can cause that effect. Fix it in Blender by making sure that normals are facing out. Link to comment Share on other sites More sharing options...
maxarturo Posted August 9, 2022 Share Posted August 9, 2022 As said by Hanaisse, but you can also do something in NifSkope, select the TriShape that has the issue and then right click > Mesh > and face/flip Normals > flip faces if the textures are inside out. Link to comment Share on other sites More sharing options...
Sphered Posted August 9, 2022 Share Posted August 9, 2022 Without an example or more detail, I might suggest referring to a vanilla weapon in nifskope and mimic the shader properties and shape data flags those use. If you a NiController anywhere, look at the fade and opacity settings as well Link to comment Share on other sites More sharing options...
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