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set camera pos and target


loudcask

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I would like to take a series of specific in-game screenshots, taken from the same camera position. for example I take a screenshot, change something in the scene, and take another screenshot from the same position as the previous one.


it should be an arbitrary position, for example high above the ground. put the character on the ground at some point and call SetCameraTarget - this is not very convenient.


as I imagine it could be implemented:

1. when a trigger or button is activated

2. I need to separate the camera from the main character and translate it to my custom Object Reference in the scene

3. I would like to set the position and direction of view in the editor for each location separately.


if there is a way to set predefined camera coordinates and view directions, that will work too.


or maybe there is a way to create something like a cinematic to control the camera from the editor.


Is it possible to do this with the available tools? what would you recommend?

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