Jako98146 Posted October 27, 2013 Share Posted October 27, 2013 I was hoping to make a new head type for the GECK by using Nifskope, specifically a radio head. I know the basics of Nifskope, copy branch, paste branch, remove branch, transform, etc.. When I try using the file in the GECK for a head, it crashes. I also tried doing it as an upper body file(Basically I used the upper body nif file and removed the "meat neck" and put a radio at the top on the neck)but when I use the file, it does nothing. I also tried making a hat out of it(using the file under the headgear category), but when I try putting the file in the GECK, it crashes. Does anyone know how to make a simple radio into a head or hat for Nifskope or if it's possible? Link to comment Share on other sites More sharing options...
baduk Posted October 29, 2013 Share Posted October 29, 2013 (edited) U dont want to make new head type if u can avoid it. so make new hat type but maybe u can make it not lootable? dunno geck very well. U set hat to proper biped slot, the one for helmets that encase the head entirely. this will replace head with the object. Yes u can do this just with nifskope. btw, when it replaces head it will replace all the way until the neckseam , so u will want to make it apear to be conected with some "neck" Edited October 29, 2013 by baduk Link to comment Share on other sites More sharing options...
Jako98146 Posted October 31, 2013 Author Share Posted October 31, 2013 I put it in the right biped slot, but it still crashed.Is it something to do with collision data on the radio or something? Link to comment Share on other sites More sharing options...
baduk Posted October 31, 2013 Share Posted October 31, 2013 Hi! Yea ur colision on it and stuffs gona mess it up sure. So what u wanta do . goo with fomm and find the helmet or something . that is using that slot. extract withy fomm bsa tool than u look on nifskope and compare with your own nif. U grab both of em and put em into blender with nifscrips. get rid of the colision if u imported that. u gotta skin it cause it replcae the head from all the way down to your neck and u can have to place a neck body section in the gap or make your own neck thing but u can use the vanilla nif of helmet for bone weight copy script and then add the vertex group for head dismemberment partition. U can just use vanilla meatcap. There is another way of making the head accesory that use parented to the head bone and facegen conformulation as u see on hairs. this is not used since u are not going to have your head rendered with it on. Link to comment Share on other sites More sharing options...
Jako98146 Posted November 2, 2013 Author Share Posted November 2, 2013 New problem, I can't put radios in Blender, armor meshes get imported without a problem, but if I put a radio file or the "RadioHead" file I made, I get a python error script :/ I'm running Blender 249.2 with python and the other thing that allows you to import/export nif files Link to comment Share on other sites More sharing options...
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