Audinox Posted August 13, 2022 Share Posted August 13, 2022 (edited) Where do I start? I was able to import a model from blender to nift (A mdl file from L4D, the gnome) and create the bgsm file with the Material Editor but when I tried to load the model on the Kit Creator the model appear in pink , the creator can't load the dds files, I had already change the texture file from materials to texture, but now it says "bgsm no exist" and it's there.Niftskope can load the texture, but the creator kit and the outfit studio can't load it Edited August 13, 2022 by Audinox Link to comment Share on other sites More sharing options...
84Cronos Posted August 13, 2022 Share Posted August 13, 2022 1. Make sure that all of your textures have the correct DDS format and that the file paths in the bgsm file are correct and that your textures are in the right place(Nifscope is usually a good way to confirm that as well)2. Restart the CK after adding everything. The CK tends to have problems with freshly added files. Link to comment Share on other sites More sharing options...
RoNin1971 Posted August 13, 2022 Share Posted August 13, 2022 Is everything inside the .\fallout 4\Data folders? (materials, textures, meshes)Are all paths set correctly (relative to the \data\ folder) ?- Both inside the nif file & material file. If its purple, either the material can not be found (doesn't exist / incorrect path) or the textures can't be found.As nifskope shows the textures, the problem likely is with the material. (it saying "bgsm no exist" only confirms that) as for CK not updating (in these cases), opening the edit window for the mesh associated with the asset should do, but yeah, its best to restart when adding/creating new stuff. Link to comment Share on other sites More sharing options...
Audinox Posted August 13, 2022 Author Share Posted August 13, 2022 1. Make sure that all of your textures have the correct DDS format and that the file paths in the bgsm file are correct and that your textures are in the right place(Nifscope is usually a good way to confirm that as well)2. Restart the CK after adding everything. The CK tends to have problems with freshly added files. Is everything inside the .\fallout 4\Data folders? (materials, textures, meshes)Are all paths set correctly (relative to the \data\ folder) ?- Both inside the nif file & material file. If its purple, either the material can not be found (doesn't exist / incorrect path) or the textures can't be found.As nifskope shows the textures, the problem likely is with the material. (it saying "bgsm no exist" only confirms that) as for CK not updating (in these cases), opening the edit window for the mesh associated with the asset should do, but yeah, its best to restart when adding/creating new stuff. The Nif file is located inside the meshes on a folder called "gnome", the textures ( BGSM and dds) are inside the materials and textures files (gnome folder), actually the texture files was only located inside the materials Link to comment Share on other sites More sharing options...
RoNin1971 Posted August 13, 2022 Share Posted August 13, 2022 1. Make sure that all of your textures have the correct DDS format and that the file paths in the bgsm file are correct and that your textures are in the right place(Nifscope is usually a good way to confirm that as well)2. Restart the CK after adding everything. The CK tends to have problems with freshly added files. Is everything inside the .\fallout 4\Data folders? (materials, textures, meshes)Are all paths set correctly (relative to the \data\ folder) ?- Both inside the nif file & material file. If its purple, either the material can not be found (doesn't exist / incorrect path) or the textures can't be found.As nifskope shows the textures, the problem likely is with the material. (it saying "bgsm no exist" only confirms that) as for CK not updating (in these cases), opening the edit window for the mesh associated with the asset should do, but yeah, its best to restart when adding/creating new stuff. The Nif file is located inside the meshes on a folder called "gnome", the textures ( BGSM and dds) are inside the materials and textures files (gnome folder), actually the texture files was only located inside the materials It should be something like: Data\ Materials\Gnome\gnome.bgsm Meshes\Gnome\gnome.nif Textures\Gnome\gnome_d.dds ( _n, _s etc) Wthin the nif, the BSLightingShaderProperty should point to: Materials\Gnome\gnome.bgsm& the texture set to: Textures\Gnome\gnome_d.dds ( _n, _s etc) Within the material file you should leave out the "textures\" part, so it points to:Gnome\gnome_d.dds ( _n, _s etc) Link to comment Share on other sites More sharing options...
greekrage Posted August 13, 2022 Share Posted August 13, 2022 (edited) 1. Make sure that all of your textures have the correct DDS format and that the file paths in the bgsm file are correct and that your textures are in the right place(Nifscope is usually a good way to confirm that as well)2. Restart the CK after adding everything. The CK tends to have problems with freshly added files. Is everything inside the .\fallout 4\Data folders? (materials, textures, meshes)Are all paths set correctly (relative to the \data\ folder) ?- Both inside the nif file & material file. If its purple, either the material can not be found (doesn't exist / incorrect path) or the textures can't be found.As nifskope shows the textures, the problem likely is with the material. (it saying "bgsm no exist" only confirms that) as for CK not updating (in these cases), opening the edit window for the mesh associated with the asset should do, but yeah, its best to restart when adding/creating new stuff. The Nif file is located inside the meshes on a folder called "gnome", the textures ( BGSM and dds) are inside the materials and textures files (gnome folder), actually the texture files was only located inside the materials Proper file structure and paths are a must... Edited August 13, 2022 by greekrage Link to comment Share on other sites More sharing options...
Audinox Posted August 13, 2022 Author Share Posted August 13, 2022 1. Make sure that all of your textures have the correct DDS format and that the file paths in the bgsm file are correct and that your textures are in the right place(Nifscope is usually a good way to confirm that as well)2. Restart the CK after adding everything. The CK tends to have problems with freshly added files. Is everything inside the .\fallout 4\Data folders? (materials, textures, meshes)Are all paths set correctly (relative to the \data\ folder) ?- Both inside the nif file & material file. If its purple, either the material can not be found (doesn't exist / incorrect path) or the textures can't be found.As nifskope shows the textures, the problem likely is with the material. (it saying "bgsm no exist" only confirms that) as for CK not updating (in these cases), opening the edit window for the mesh associated with the asset should do, but yeah, its best to restart when adding/creating new stuff. The Nif file is located inside the meshes on a folder called "gnome", the textures ( BGSM and dds) are inside the materials and textures files (gnome folder), actually the texture files was only located inside the materials It should be something like: Data\ Materials\Gnome\gnome.bgsm Meshes\Gnome\gnome.nif Textures\Gnome\gnome_d.dds ( _n, _s etc) Wthin the nif, the BSLightingShaderProperty should point to: Materials\Gnome\gnome.bgsm& the texture set to: Textures\Gnome\gnome_d.dds ( _n, _s etc) Within the material file you should leave out the "textures\" part, so it points to:Gnome\gnome_d.dds ( _n, _s etc) I have only the gnome_s and Gnome_d file, is enough? because that mean I need more texture for the mod Link to comment Share on other sites More sharing options...
Audinox Posted August 13, 2022 Author Share Posted August 13, 2022 1. Make sure that all of your textures have the correct DDS format and that the file paths in the bgsm file are correct and that your textures are in the right place(Nifscope is usually a good way to confirm that as well)2. Restart the CK after adding everything. The CK tends to have problems with freshly added files. Is everything inside the .\fallout 4\Data folders? (materials, textures, meshes)Are all paths set correctly (relative to the \data\ folder) ?- Both inside the nif file & material file. If its purple, either the material can not be found (doesn't exist / incorrect path) or the textures can't be found.As nifskope shows the textures, the problem likely is with the material. (it saying "bgsm no exist" only confirms that) as for CK not updating (in these cases), opening the edit window for the mesh associated with the asset should do, but yeah, its best to restart when adding/creating new stuff. The Nif file is located inside the meshes on a folder called "gnome", the textures ( BGSM and dds) are inside the materials and textures files (gnome folder), actually the texture files was only located inside the materials It should be something like: Data\ Materials\Gnome\gnome.bgsm Meshes\Gnome\gnome.nif Textures\Gnome\gnome_d.dds ( _n, _s etc) Wthin the nif, the BSLightingShaderProperty should point to: Materials\Gnome\gnome.bgsm& the texture set to: Textures\Gnome\gnome_d.dds ( _n, _s etc) Within the material file you should leave out the "textures\" part, so it points to:Gnome\gnome_d.dds ( _n, _s etc) I have only the gnome_s and Gnome_d file, is enough? because that mean I need more texture for the mod Link to comment Share on other sites More sharing options...
RoNin1971 Posted August 13, 2022 Share Posted August 13, 2022 You will also need a 'normal' map. (_n.dds) This determines the bumpiness of the texture.It can be blank. Link to comment Share on other sites More sharing options...
Audinox Posted August 14, 2022 Author Share Posted August 14, 2022 (edited) I have two textures: the normal what the model should look, and another with the same name like the original bit in purple, the vpk file come with this two textureI tried so many times and I can't make it work like you said Edited August 14, 2022 by Audinox Link to comment Share on other sites More sharing options...
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