greekrage Posted August 14, 2022 Share Posted August 14, 2022 1. Make sure that all of your textures have the correct DDS format and that the file paths in the bgsm file are correct and that your textures are in the right place(Nifscope is usually a good way to confirm that as well)2. Restart the CK after adding everything. The CK tends to have problems with freshly added files. Is everything inside the .\fallout 4\Data folders? (materials, textures, meshes)Are all paths set correctly (relative to the \data\ folder) ?- Both inside the nif file & material file. If its purple, either the material can not be found (doesn't exist / incorrect path) or the textures can't be found.As nifskope shows the textures, the problem likely is with the material. (it saying "bgsm no exist" only confirms that) as for CK not updating (in these cases), opening the edit window for the mesh associated with the asset should do, but yeah, its best to restart when adding/creating new stuff. The Nif file is located inside the meshes on a folder called "gnome", the textures ( BGSM and dds) are inside the materials and textures files (gnome folder), actually the texture files was only located inside the materials It should be something like: Data\ Materials\Gnome\gnome.bgsm Meshes\Gnome\gnome.nif Textures\Gnome\gnome_d.dds ( _n, _s etc) Wthin the nif, the BSLightingShaderProperty should point to: Materials\Gnome\gnome.bgsm& the texture set to: Textures\Gnome\gnome_d.dds ( _n, _s etc) Within the material file you should leave out the "textures\" part, so it points to:Gnome\gnome_d.dds ( _n, _s etc) I have only the gnome_s and Gnome_d file, is enough? because that mean I need more texture for the mod the specular isnt as important as the normal map.... Hence at least the D and N maps...are neededExample of the lawn flamingo that uses this material file... Link to comment Share on other sites More sharing options...
Audinox Posted August 14, 2022 Author Share Posted August 14, 2022 1. Make sure that all of your textures have the correct DDS format and that the file paths in the bgsm file are correct and that your textures are in the right place(Nifscope is usually a good way to confirm that as well)2. Restart the CK after adding everything. The CK tends to have problems with freshly added files. Is everything inside the .\fallout 4\Data folders? (materials, textures, meshes)Are all paths set correctly (relative to the \data\ folder) ?- Both inside the nif file & material file. If its purple, either the material can not be found (doesn't exist / incorrect path) or the textures can't be found.As nifskope shows the textures, the problem likely is with the material. (it saying "bgsm no exist" only confirms that) as for CK not updating (in these cases), opening the edit window for the mesh associated with the asset should do, but yeah, its best to restart when adding/creating new stuff. The Nif file is located inside the meshes on a folder called "gnome", the textures ( BGSM and dds) are inside the materials and textures files (gnome folder), actually the texture files was only located inside the materials It should be something like: Data\ Materials\Gnome\gnome.bgsm Meshes\Gnome\gnome.nif Textures\Gnome\gnome_d.dds ( _n, _s etc) Wthin the nif, the BSLightingShaderProperty should point to: Materials\Gnome\gnome.bgsm& the texture set to: Textures\Gnome\gnome_d.dds ( _n, _s etc) Within the material file you should leave out the "textures\" part, so it points to:Gnome\gnome_d.dds ( _n, _s etc) I have only the gnome_s and Gnome_d file, is enough? because that mean I need more texture for the mod the specular isnt as important as the normal map.... Hence at least the D and N maps...are neededExample of the lawn flamingo that uses this material file... This is the texture I have, I exported the texture into dds with Gimp (texture 1: dds BC1/DXT1 texture 2 dds BC5/ATI2) I don't know if there another way for covert the file into DDS but Niftskopo work good, the creation kit can't load the texture, only a pink texture, I follow all the instruction form Ronin1971 but I can't make it work, I don't know if is a problem from the dds or from the Material Editor. I can't make it work Link to comment Share on other sites More sharing options...
84Cronos Posted August 14, 2022 Share Posted August 14, 2022 Did you generate mip maps? Does your texture contain an alpha channel? If so: Enable the option "Alpha test" in the first material tab. Did you enable the option to load loose files in the .ini? Link to comment Share on other sites More sharing options...
greekrage Posted August 14, 2022 Share Posted August 14, 2022 btw the textures youre showing are diffuse and normal....not specular Link to comment Share on other sites More sharing options...
Audinox Posted August 14, 2022 Author Share Posted August 14, 2022 Did you generate mip maps? Does your texture contain an alpha channel? If so: Enable the option "Alpha test" in the first material tab. Did you enable the option to load loose files in the .ini? btw the textures youre showing are diffuse and normal....not specular Alpha test is enableI don't know how make the other texture,or maybe is not necessarywhere is the load loose file opetion? you mean in Niftskope or the material editor? Link to comment Share on other sites More sharing options...
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