Drakous79 Posted October 28, 2013 Share Posted October 28, 2013 (edited) If you need to restart any mission (even on ironman), then you're at the right place. It is nice feature (with disabled developer's console) for testing or making video/screenshots. I used it for Mechanized Warfare pics and abused it to revive a soldier, who was shot through a wall (but since it happened, I grenade that wall as a part of my strategy). Also it's an alternative for save/load play style. Here is the background in case somebody finds it usefull. Edit: ToolBoks mod at nexusmods By default, restart option is allowed in the first and the last (final) mission, while not playing ironman. Changing it required to modify two conditions. http://i.imgur.com/8mUwA0U.jpg XComGame.upk, class UIPauseMenu - adds the option into the menu simulated function BuildMenu() { ... if((((kMPGRI == none) && !m_bIsIronman) && XComPresentationLayer(controllerRef.m_Pres) != none) && (XGBattle_SP(XComTacticalGRI(class'Engine'.static.GetCurrentWorldInfo().GRI).m_kBattle).m_kDesc.m_iMissionType == 8) || XGBattle_SP(XComTacticalGRI(class'Engine'.static.GetCurrentWorldInfo().GRI).m_kBattle).m_kDesc.m_bIsFirstMission) { m_optRestart = ++ iCurrent; AS_AddOption(m_optRestart, m_sRestartLevel, 0); } else { m_optRestart = -1; } ... } // Removed ironman, the first and the last mission from the condition. Also added 0B tokens and 27 dummy variable calls to get the right memory size. if((kMPGRI == none) && XComPresentationLayer(controllerRef.m_Pres) != none) HEX [356266] Patch 4 -------------------- SF: 07 AD 03 82 82 82 72 00 85 20 00 00 2A 16 18 0D 00 81 2D 01 44 20 00 00 16 16 18 2B 00 77 2E D8 69 00 00 19 01 6D 02 00 00 09 00 A5 55 00 00 00 01 A5 55 00 00 2A 16 16 18 15 01 84 9A 19 19 2E 33 9F 00 00 19 2E 64 2D 00 00 19 12 20 4F FE FF FF 0A 00 D8 F9 FF FF 00 1C F6 FB FF FF 16 09 00 98 F9 FF FF 00 01 98 F9 FF FF 09 00 71 2D 00 00 00 01 71 2D 00 00 09 00 A3 9C 00 00 00 01 A3 9C 00 00 09 00 B0 9F 00 00 00 01 B0 9F 00 00 2C 08 16 18 87 00 19 19 2E 33 9F 00 00 19 2E 64 2D 00 00 19 12 20 4F FE FF FF 0A 00 D8 F9 FF FF 00 1C F6 FB FF FF 16 09 00 98 F9 FF FF 00 01 98 F9 FF FF 09 00 71 2D 00 00 00 01 71 2D 00 00 09 00 A3 9C 00 00 00 01 A3 9C 00 00 0A 00 A9 9F 00 00 00 2D 01 A9 9F 00 00 16 16 0F 01 1E 20 00 00 A5 00 86 20 00 00 16 1B 5A 05 00 00 00 00 00 00 01 1E 20 00 00 01 2C 20 00 00 25 16 06 BC 03 0F 01 1E 20 00 00 1D FF FF FF FF RW: 07 83 02 82 72 00 85 20 00 00 2A 16 18 2B 00 77 2E D8 69 00 00 19 01 6D 02 00 00 09 00 A5 55 00 00 00 01 A5 55 00 00 2A 16 16 0F 01 1E 20 00 00 A5 00 86 20 00 00 16 1B 5A 05 00 00 00 00 00 00 01 1E 20 00 00 01 2C 20 00 00 25 16 06 92 02 0F 01 1E 20 00 00 1D FF FF FF FF 0B 0B 0B 0B 0B 00 86 20 00 00 00 86 20 00 00 00 86 20 00 00 00 86 20 00 00 00 86 20 00 00 00 86 20 00 00 00 86 20 00 00 00 86 20 00 00 00 86 20 00 00 00 86 20 00 00 00 86 20 00 00 00 86 20 00 00 00 86 20 00 00 00 86 20 00 00 00 86 20 00 00 00 86 20 00 00 00 86 20 00 00 00 86 20 00 00 00 86 20 00 00 00 86 20 00 00 00 86 20 00 00 00 86 20 00 00 00 86 20 00 00 00 86 20 00 00 00 86 20 00 00 00 86 20 00 00 00 86 20 00 00 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B 0B Offset 5425914 - RWXComGame.upk, class UIPauseMenu - controls popup window simulated function OnUAccept() { ... switch(m_iCurrentSelection) { case m_optRestart: if(((XComTacticalGRI(class'Engine'.static.GetCurrentWorldInfo().GRI).m_kBattle != none) && WorldInfo.NetMode == NM_Standalone) && !m_bIsIronman) { RestartMissionDialogue(); } break; ... } // Replaced !m_bIsIronman with m_optRestart > 0. if(((XComTacticalGRI(class'Engine'.static.GetCurrentWorldInfo().GRI).m_kBattle != none) && WorldInfo.NetMode == NM_Standalone) && m_optRestart > 0) HEX [356266] Patch 4 -------------------- SF: 0A E7 02 01 1E 20 00 00 07 E4 02 82 82 77 19 2E 64 2D 00 00 19 12 20 4F FE FF FF 0A 00 D8 F9 FF FF 00 1C F6 FB FF FF 16 09 00 98 F9 FF FF 00 01 98 F9 FF FF 09 00 71 2D 00 00 00 01 71 2D 00 00 2A 16 18 27 00 9A 38 3A 19 01 E9 F9 FF FF 09 00 AB FE FF FF 00 01 AB FE FF FF 38 3A 24 00 16 16 18 0D 00 81 2D 01 44 20 00 00 16 16 RW: 0A E7 02 01 1E 20 00 00 07 E4 02 82 82 77 19 2E 64 2D 00 00 19 12 20 4F FE FF FF 0A 00 D8 F9 FF FF 00 1C F6 FB FF FF 16 09 00 98 F9 FF FF 00 01 98 F9 FF FF 09 00 71 2D 00 00 00 01 71 2D 00 00 2A 16 18 27 00 9A 38 3A 19 01 E9 F9 FF FF 09 00 AB FE FF FF 00 01 AB FE FF FF 38 3A 24 00 16 16 18 0D 00 97 01 1E 20 00 00 25 16 16 Offset 5420082 - 97 01 1E 20 00 00 25 Edited October 28, 2013 by Drakous79 Link to comment Share on other sites More sharing options...
zenija2007 Posted November 20, 2021 Share Posted November 20, 2021 (edited) deleted Edited November 28, 2021 by zenija2007 Link to comment Share on other sites More sharing options...
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