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Those online tests


Shakkara

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You all know those tests. Answer the questions, and see what you get/are. Take these tests and post your results or add your own!

 

 

 

http://neppyman.irulethe.net/dndwho/

AD&D personalty test, with alignment, race and class!

 

 

Neutral Good Elf Paladin Monk

Follower Of Lathander

 

Alignment:

Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.

 

Race:

Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

 

Primary Class:

Paladins are the Holy Warriors. They have been chosen by a God/dess to be their representative on Earth, and must follow the code of that deity, or risk severe penalties. They tend towards being righteous, but not generally to excess.

 

Secondary Class:

Monks are strange and generally not understood by the world at large. They live apart from people, and follow strict codes that restrain their behavior and lifestyle. They have an exceptionally calm outlook on life, and generally do not resort to violence unless absolutely necessary. Even when they do, their code of conduct forbids the use of all weapons - except their hands. As such, monks are extremely skilled at hand-to-hand combat, and no other style.

 

Deity:

Lathander is the Neutral Good god of spring, dawn, birth, and renewal. His followers believe in new beginnings, and work for the betterment of all. They have no preferred weapon, but they typically wear plate mail and a shield, with red and yellow tinting. Lathander's symbol is rosy pink disk, typically cut from rose quartz.

 

 

Detailed Results:

 

Law & Chaos:

Law ----- XXXXXX (6)

Neutral - XXXXXXX (7)

Chaos --- XXXXXXX (7)

 

Good & Evil:

Good ---- XXXXXXXXXXXXXXXXXXXX (20)

Neutral - XX (2)

Evil ---- (-2)

 

Race:

Human ---- (-3)

Half-Elf - XXX (3)

Elf ------ XXXXXXXXXXXXXX (14)

Halfling - (-5)

Dwarf ---- (-7)

Half-Orc - X (1)

Gnome ---- X (1)

 

Class:

Fighter - (-2)

Ranger -- XXXXX (5)

Paladin - XXXXXXXX (8)

Cleric -- XXXXX (5)

Mage ---- XXXXXX (6)

Druid --- XXX (3)

Thief --- (-11)

Bard ---- XXX (3)

Monk ---- XXXXXXXX (8)

 

 

 

 

 

 

 

 

 

 

 

 

Archetype test:

http://www.colorgenics.com/index.cfm?pagev...=test_archetype

While the rest of the site is mostly crap or requires membership, this test is fun.

 

The Shadow

Though often quiet on the outside, the Shadow personality is known for having deep-felt convictions and a sense of the importance of life's abstract concepts like love, honor, and duty. The Shadow personality is often the hidden hero; someone who rushes in when needed and then after the emergency is over fades back into the woodwork, neither eager for attention or reward. Because of this sense of duty and honor, the Shadow personality can also on occasion be rather rigid in its viewpoint and unyielding in the face of other ways of thinking.

 

Usually cynical and rarely immediately trusting of others, the Shadow personality is one that maintains a small set of intimate friends. These bonds are stronger than most and once you have won the friendship of a Shadow personality you know that you are a friend for life.

 

 

 

 

 

 

 

 

http://www.thespark.com

Do not go there to find anything serious though...

 

I am

 

85% pure in the purity test

 

54% lovable

 

12% gay

 

24% female dog

 

 

According to their death-test I can expect to be 67 years old, and am most likely to die due to:

Homicide 27%

Alien Abduction 15%

Cancer 12%

Heart Attack 10%

Suicide 6%

Alcoholism 6%

 

 

The 'Judge' personality in the personality test:

Like just 3% of the population you are a JUDGE (DICT). Your affinity for facts and analytical approach to life help you some complex problems and make tough decisions that others cannot. But don't think you don't act like a female dog a lot of the time. You jump into arguments and hold grudges like crazy. Try jumping into the sack and holding buttocks, instead. You could probably use some love. While some may see you as a bit overbearing and arrogant, your friends know that you are a trustworthy person with depth and a strong sense of righteousness. Although you are introverted and somewhat reserved, you have a forceful personality that your friends appreciate and your enemies fear. God help them. God help all of us.

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In the AD&D test I became:

 

 

Lawful Evil Human Fighter Paladin

Follower Of Iyachtu Xvim

 

Alignment:

Lawful Evil characters believe that a nice, orderly system of life is perfect for them to abuse for their own advancement. They will work within 'the system' to get the best that they can for themselves.

 

Race:

Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.

 

Primary Class:

Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

 

Secondary Class:

Paladins are the Holy Warriors. They have been chosen by a God/dess to be their representative on Earth, and must follow the code of that deity, or risk severe penalties. They tend towards being righteous, but not generally to excess.

 

Deity:

Iyachtu Xvim is the Lawful Evil god of fear, hatred, malice, and tyranny. He is also known as the Godson and the Son of Bane. He appears as a gaunt, naked, scimitar-wielding man, or as a black cloud with glowing green eyes. His followers are working to strengthen his position in the world by converting (often by force) other deities' worshippers. They wear black robes with dark green trim, and wear black iron gauntlets with green eyes on the backs. Iyachtu Xvim's symbol is a black hand, inset with green eyes.

 

Detailed Results:

 

Alignment:

Lawful Good ----- X (1)

Neutral Good ---- (-2)

Chaotic Good ---- XX (2)

Lawful Neutral -- XXXX (4)

True Neutral ---- XXXX (4)

Chaotic Neutral - (0)

Lawful Evil ----- XXXXX (5)

Neutral Evil ---- (-1)

Chaotic Evil ---- XX (2)

 

Race:

Human ---- XXXXXXXXXXXX (12)

Half-Elf - (-1)

Elf ------ (-6)

Halfling - (-3)

Dwarf ---- XXXXXX (6)

Half-Orc - XXXXXX (6)

Gnome ---- XXX (3)

 

Class:

Fighter - XXXXXXXX (8)

Ranger -- XXXX (4)

Paladin - XXXXXX (6)

Cleric -- (-7)

Mage ---- (-1)

Druid --- (-4)

Thief --- XX (2)

Bard ---- (0)

Monk ---- (-10)

 

Accoeding to the sex-test I'll have sex with 1 person in my life and I'll have sex in my own bed at the age of 19

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<b>I Am A:</b> True Neutral Half-Elf Thief

<br><br><b>True Neutral</b> characters are very rare. They believe that balance is the most important thing, and will not side with any other force. They will do whatever is necessary to preserve that balance, even if it means switching allegiances suddenly.

<br><br><b>Half-Elves</b> are a cross between a human and an elf. They are smaller, like their elven ancestors, but have a much shorter lifespan. They are sometimes looked down upon as half-breeds, but this is rare. They have both the curious drive of humans and the patience of elves.

<br><br><b>Thieves</b> are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.

<br><br>Find out <a href='http://neppyman.irulethe.net/dndwho/index.html' target='mt'>What D&D Character Are You?</a>, courtesy of <a href='mailto:[email protected]'>NeppyMan</a>!<br><br>

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D&D:

 

Lawful Neutral Human Ranger Fighter

Follower Of Silvanus

 

Alignment:

Lawful Neutral characters believe in the triumph of law and order above all else. It does not matter whether the leader is for good or evil; the leader will be followed, because the order they provide is the most important thing.

 

Race:

Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.

 

Primary Class:

Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

 

Secondary Class:

Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

 

Deity:

Silvanus is the True Neutral god of nature. He is also known as the Patron of Druids. His followers believe in the perfect balance of nature, and believe that nature's bounty is preferable to any other 'civilizing' method. They wear leather or metallic scale mail, constructed of leaf-shaped scales. Silvanus's symbol is an oak leaf.

 

detailed:

 

Law & Chaos:

Law ----- XXXXXX (6)

Neutral - (0)

Chaos --- XX (2)

 

Good & Evil:

Good ---- XXXXXX (6)

Neutral - (-4)

Evil ---- XXXXXX (6)

 

Race:

Human ---- XXXXXXXX (8)

Half-Elf - XXXX (4)

Elf ------ (0)

Halfling - (-2)

Dwarf ---- (-4)

Half-Orc - (-1)

Gnome ---- XX (2)

 

Class:

Fighter - XXXXX (5)

Ranger -- XXXXXX (6)

Paladin - (-1)

Cleric -- X (1)

Mage ---- (-3)

Druid --- XX (2)

Thief --- (-1)

Bard ---- XXXXX (5)

Monk ---- (-2)

 

The Spark:

 

MASTERMIND

(Submissive Introvert Abstract Thinker )

 

Like just 8% of the population you are a MASTERMIND (SIAT). You can be silent and withdrawn, but behind your reserved exterior lies an active mind that allows you to analyze situations and come up with creative, unexpected solutions. Normal people call this "scheming." Don't learn German.

 

Anyway, your sense of style and originality are your strengths, and people will respect your judgment once they get to know you. If you learn to be a little more personable, you could be a great leader--you've definitely got the "vision" thing down. Just make sure all the plotting you do behind those eyes of yours is healthy.

 

Famous masterminds in television: Dr. Claw, The Scarecrow and Mrs. King, Montgomery Burns.

 

Colorgenics:

 

The Map

The Map personality is often deeply and intimately involved in the world. This world however is usually inside his/her own mind. Thoughtful to the extreme, this type is often obsessed with perfection and the rules governing their own personal interests.

 

They are generally good-natured people, and are often in areas not important to them very easy-going. Step across the line in regard to something the Map deems important however and you will recognize the wrath of the true believer. Principles to the Map are generally black and white. Their understanding of these principles however are always in question. Because the Map personality believes strongly in justice, it will often question its own perceptions, in fear that a mistake could have disastrous consequences. This prevents the Map personality from becoming too dictatorial or didactic.

 

thespark:

 

77% pure

 

75% loveable

 

34% gay

 

34% female dog

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Alignment:

Lawful Evil characters believe that a nice, orderly system of life is perfect for them to abuse for their own advancement. They will work within 'the system' to get the best that they can for themselves.

 

Race:

Gnomes are also short, like dwarves, but much skinnier. They have no beards, and are very inclined towards technology, although they have been known to dabble in magic, too. They tend to be fun-loving and fond of jokes and humor. Some gnomes live underground, and some live in cities and villages. They are very tolerant of other races, and are generally well-liked, though occasionally considered frivolous.

 

Primary Class:

Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.

 

Secondary Class:

Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.

 

Deity:

Velsharoon is the Neutral Evil god of necromancy, liches, and undeath. He is also known as the Vaunted, the Archmage of Necromancy, and the Lord of the Forgotten Crypt. His followers practice the necromantic arts, and raise the dead to do their bidding. His symbol is a crowned skull.

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