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Battlehorn Castle not installing...


Draco856

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The messages I get when it terminates are:

 

 

"String IDS_NoWin64Support was not found in the string table"

 

 

and

 

 

"IDS_NoWin64Support"

------

 

Does this have anything to do with me running 64-bit Vista, because that seems to be what these 2 errors are indicating.

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Vista Problems

 

You MUST be signed on as an Administrator to do any of this.

 

If you have downloaded and installed a mod, and the mod is appearing in your Data Files List, but not in your game And you are running Vista, you have run into a security feature of Vista called User Account Control. Or more simply, UAC.

 

Quoted from the Oblivion Mods FAQ WIKI

 

Alternate Install Directory

If you install your Elder Scrolls game into any directory OTHER than the default, none of these problems occur. Thus, you can bypass the Vista security issues by installing the game onto another hard drive or into a new directory that is not located within the "Program Files" root directory (such as "C:\Games").

 

Run as Admin

Another way to fix it is to right-click the ".exe" file and click properties, then check "Run as administrator". Then click OK. Do this for both the "oblivion.exe" and TESConstructionSet.exe", and any programs you are using that copies files to protected directories (such as WinRAR, 7z, or WinZip).

 

Disable UAC

Windows Vista users who are fairly confident in the security of their computers might also consider disabling UAC altogether. This will allow all programs writing privileges to the Program Files directory. Although this obviously creates a state of decreased security for your PC, it is a very helpful one-size-fits-all solution to a number of compatibility issues with the Vista OS.

 

Look here for instructions on how to turn UAC off. http://www.howtogeek.com/howto/windows-vis...-windows-vista/

 

Of these, solution #1 is STRONGLY PREFERRED. Solutions 2 and 3 (running as admin and disabling UAC) remove important safety features of the OS. In contrast, installing Oblivion elsewhere resolves the problems with Oblivion without reducing your overall security.

Wiki entry on installing Oblivion in Vista: http://cs.elderscrolls.com/constwiki/index.php/Windows_Vista

 

Note that unless you opt to reinstall the game in a different location (option 1) when you start trying to make your own mods using the construction set, you will run into these problems again.

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UAC has always been disabled for me. I hated how it always asked if I wanted to do something, so I turned it off. The DLC won't install at all, so I don't have the ESP for it, just an exe sitting in my download folder waiting to be installed.
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The messages I get when it terminates are:

 

 

"String IDS_NoWin64Support was not found in the string table"

 

 

and

 

 

"IDS_NoWin64Support"

------

 

Does this have anything to do with me running 64-bit Vista, because that seems to be what these 2 errors are indicating.

 

I think it's because the Official DLC installers won't work with your OS

 

In other words you need to use a different extractor:

 

Universal Extractor

 

Here's a guide by JDfan:

 

1. Download and install Universal Extractor 1.5 or later.

 

2. Open each plug-in's executable file with Universal Extractor and extract the files using the "isxunpack method". This will place several files in a Disk1 folder under whatever folder you specify (the same folder as the executable, by default, so Oblivion_Horse_Armor_Pack.exe would create an Oblivion_Horse_Armor_Pack\Disk1 folder structure).

 

3. Use Universal Extractor again, and in each of the previous Disk1 folders, open data1.cab. (Do not open data1.hdr.) This will create a Data1 folder in the specified folder.

 

4. Copy the Data folder in each of the above Data1 folders to your Oblivion folder. When asked if you want to merge the two Data folders, say "Yes". (Alternatively, you can copy all the files in each Data folder to the Oblivion\Data folder, which will avoid the merge questions each time.)

* Should you wish to avoid this entire process in the future, you can use either OBMM or Wrye Bash's mod manager at this point to create mod files simply by including the entire contents of each Data folder.

 

5. Delete all the interim files you created in the above steps.

 

6. Launch the game, go into the Data Files section, and select the appropriate checkboxes.

 

Qwaxalot

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Read my install guide "Installing Mods: How to" through the link provided below. It will help you in your troubles and will also inform you of the dangers of turning off your UAC.
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Do I have to copy the folder created when extracting the Data1 file? Cause theres no data folder in there. The BSA archive and the ESP were extracted before I did Data1.
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