sesom Posted June 8, 2009 Author Share Posted June 8, 2009 Short update: 3 Quests and 4 Endings of planned 12 are done. Now its moving fast the hardest work is behind me (beside of writing the documentation) only one NPC and one encounter is missing. I left this one for the end because it is the most fun to made. I should goto sleep but i cant stop modding in the moment. Link to comment Share on other sites More sharing options...
sesom Posted June 13, 2009 Author Share Posted June 13, 2009 Big News: All quests, endings and beginings are done! Beta testers needed! There are now 3 main quests, 2 side quests , 1 repeatable quest and a hidden one. The repeatable one is new. I know i wrote no more new features, but i thought it was needed to have an award for the evil player after all that hardship ;) . All quests have different difficulty levels from easy to ultra hard it depends all on your own actions. For example: You can choose the guided path (it's the longest but mostly the easiest to play) or make your own thing and see how your new neighbours react to your action ;) . Little hint for one of the greater consequences: It´s unhealthy to try to betray a slaver. The names of the bigger ones are (spoiler ahead): Around their neckAround your neckBehind your neckEasy MoneyFresh Meat for Pete Today, i am playtesting, hunting for bugs, expanding the dialogue to give more hints and preparing the beta and documentation for tomorow. The beta will not be voice acted. I want to do this after serious spellchecking. If you want to betatest please send me a PM but be prepared it is hard work. Multiple endings and beginnings and a estimated playtime of 2 to 3 hours. If there are not enough testers (5 or 6 serious testers should be enough) i make a public beta. I want to avoid this because of my bad english grammar. Now back to work and more information tomorow. Link to comment Share on other sites More sharing options...
sesom Posted June 14, 2009 Author Share Posted June 14, 2009 There are still Beta testers needed! Nonprogress report: I broke today one of the complicatest mechanism in my mod. One specific character has about 30 Packages which are switched with variables and in the moment he has no interest to talk with the player anymore. It's a key scene wich is broken in the moment so the beta needs two or three more days. The rest is working fine. I hate it because i wanted to keep my deadline, but i need a break now. Link to comment Share on other sites More sharing options...
sesom Posted June 20, 2009 Author Share Posted June 20, 2009 I released today the public beta. You can find it here. It is feature and quest complete. Maybe i make some additional dialogue if needed. Spell checkers and voice actors are urgently needed. Link to comment Share on other sites More sharing options...
Callighan Posted June 20, 2009 Share Posted June 20, 2009 Spell check eh?Good to know a modder is concerned with such stuff. Link to comment Share on other sites More sharing options...
sesom Posted August 11, 2009 Author Share Posted August 11, 2009 :wallbash: The crash yesterday killed a important post. There is a critical update for "Friendly New Neighbors" now available and a version which is easier to play. Its available at the usual location. Link to comment Share on other sites More sharing options...
Sti3ld3rby69 Posted August 11, 2009 Share Posted August 11, 2009 If you give me the dialogue in a Word or Notepad format I will do all spell checking and localization for you. I can not open .esp files at the moment. Link to comment Share on other sites More sharing options...
sesom Posted August 11, 2009 Author Share Posted August 11, 2009 If you give me the dialogue in a Word or Notepad format I will do all spell checking and localization for you. I can not open .esp files at the moment. Thanks for the offer. One of the improvements of the new version is the spelling. pihwht did a great work. Thanks again. If there are new errors foud i am happy to contact you. Did i mentioned this is Part One only ? ;) I am working on Part Two in the moment and there are surely enough errors to find. For clarity reasons the complete changes list here again: Changes:Bug: Fixed critical questending bug with Donalds favour request.Bug: removed crappy voice acting (good one is stil in)Bug: thanks again to pihwt: complete spellcheck overhallAdd: some greeting dialogue for Donald addedAdd: MsgBox for main- and some minorquestendings.Add: jintnote for "Your Neck" jailsceneAdd: sign to make Dickies "moods" clearerAdd: mapmarker for evil startoption of "Their Neck"Feat (easy version): Fasttravel allowed in this version This is my second try to send this post. I hope i am not the reason for the server errors yesterday. To revive a two months old thread is not nice i know. Sorry about that. But i needed the break. Link to comment Share on other sites More sharing options...
Sti3ld3rby69 Posted August 11, 2009 Share Posted August 11, 2009 If you give me the dialogue in a Word or Notepad format I will do all spell checking and localization for you. I can not open .esp files at the moment. Thanks for the offer. One of the improvements of the new version is the spelling. pihwht did a great work. Thanks again. If there are new errors foud i am happy to contact you. Did i mentioned this is Part One only ? ;) I am working on Part Two in the moment and there are surely enough errors to find. For clarity reasons the complete changes list here again: Changes:Bug: Fixed critical questending bug with Donalds favour request.Bug: removed crappy voice acting (good one is stil in)Bug: thanks again to pihwt: complete spellcheck overhallAdd: some greeting dialogue for Donald addedAdd: MsgBox for main- and some minorquestendings.Add: jintnote for "Your Neck" jailsceneAdd: sign to make Dickies "moods" clearerAdd: mapmarker for evil startoption of "Their Neck"Feat (easy version): Fasttravel allowed in this version This is my second try to send this post. I hope i am not the reason for the server errors yesterday. To revive a two months old thread is not nice i know. Sorry about that. But i needed the break. Yeah no problem. It looks like a cool mod. I'm in the process of learning the GECK...just started the NavMesh tutorial. I'd love to help once I get all the necessary education done. Link to comment Share on other sites More sharing options...
sesom Posted August 13, 2009 Author Share Posted August 13, 2009 I made a silly questbreaking mistake in Update Version 0.9. There is a new update (v0.91) on Nexus. Sorry about that! The effect is you are stuck with Dickie while you are traveling with him. Install the update and the talking option with him is back! Sorry again! Please enable subtitles while playing this quests. The voice acting isnt fully done yet and you will miss some imporant dialogue. Link to comment Share on other sites More sharing options...
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