Jump to content

[WIP] Friendly New Neighbors a quest mod


sesom

Recommended Posts

  • Replies 50
  • Created
  • Last Reply

Top Posters In This Topic

Lookin good.

 

You may want to take a quick break from the voiceover work. I've been working on the dialogue, and you have some spelling/context errors, so some lines may need to be changed around. When I am completely finished I will send it to you and you can compare the originals with the edits.

Link to comment
Share on other sites

Lookin good.

 

You may want to take a quick break from the voiceover work. I've been working on the dialogue, and you have some spelling/context errors, so some lines may need to be changed around. When I am completely finished I will send it to you and you can compare the originals with the edits.

 

Thanks for your work. I know its a lot of dialogue and text.

 

I do take a break ... since two months now ..., because it was hard to motivate me to work on this one. I dont want to voice every character alone. Which i did with a few in this beta version.

 

The included voice work was meant for demonstration purposes only to show what technical quality i am looking for.

 

I am still looking for voice actors.

 

Every NPC has his own background and there are mood information for every single line. So if anybody is interested you are gladly invited. Btw. only males in Part One.

 

According the feedback i am hopefuly bugfree now and so it would be nice to find some voice actors.

Link to comment
Share on other sites

to many pictures in this Video got nothing to do with fallout3. and mayby you should better use something to make a "noise voice", that would be better.

 

Dont say this is in another forum where no mutants are allowed. :smile:

 

It was the first teaser where the actual quest wasnt done but i wanted to show something. The basic enslaving system and a short glimpse of the new functions without spoilering the main story. So i decided to show the "main" character (the black collar) of my mod at his best times in the fallout universe 2077.

 

It's a fake "prewar" advertisment from RobCo made at a time as the war has begun but the bombs were not fallen. The time as the vault were built. If you play the quest you know what i mean.

 

Better videos showing my mod are

and here.

 

PS: I updated the first post to avoid confusion.

Link to comment
Share on other sites

Thanks for your work. I know its a lot of dialogue and text.

 

I do take a break ... since two months now ..., because it was hard to motivate me to work on this one. I dont want to voice every character alone. Which i did with a few in this beta version.

 

The included voice work was meant for demonstration purposes only to show what technical quality i am looking for.

 

I am still looking for voice actors.

 

Every NPC has his own background and there are mood information for every single line. So if anybody is interested you are gladly invited. Btw. only males in Part One.

 

According the feedback i am hopefuly bugfree now and so it would be nice to find some voice actors.

 

 

It's no problem. I'm almost done with all of it. Do you want single spacing or double spacing in between sentences? Just watched the trailers...I would definitely like to help with the voice work but I'm not sure how that is possible. I live in Arizona in the US and have no recording equipment.

Link to comment
Share on other sites

It's no problem. I'm almost done with all of it. Do you want single spacing or double spacing in between sentences? Just watched the trailers...I would definitely like to help with the voice work but I'm not sure how that is possible. I live in Arizona in the US and have no recording equipment.

 

If possible double so it can be better used as a script if you dont mind.

 

Without equipment there is no possibility right. Its hard to find someone, because you need a good microphone and a preamplifier to get good quality. The typical cheap PC microphone sounds terrible like a cellphone conversations. I was lucky and found a tube amplifier at a lawn sale for about 25$ normaly this one costs about 200$ and became a complete hiqh qualitty microphone set as presents. For the mod i used cheapest of the set and it sounds great.

Link to comment
Share on other sites

It's no problem. I'm almost done with all of it. Do you want single spacing or double spacing in between sentences? Just watched the trailers...I would definitely like to help with the voice work but I'm not sure how that is possible. I live in Arizona in the US and have no recording equipment.

 

If possible double so it can be better used as a script if you dont mind.

 

Without equipment there is no possibility right. Its hard to find someone, because you need a good microphone and a preamplifier to get good quality. The typical cheap PC microphone sounds terrible like a cellphone conversations. I was lucky and found a tube amplifier at a lawn sale for about 25$ normaly this one costs about 200$ and became a complete hiqh qualitty microphone set as presents. For the mod i used cheapest of the set and it sounds great.

 

Alright I'll go back and fix that up. I finished almost everything, besides respacing and final spell/grammar checks. Yeah the quality didn't sound too bad...acting wasn't as good though haha. No offense given.

Link to comment
Share on other sites

You have a couple of context issues on some lines that seem weird to me...as in I am not sure what you were trying to say. FNN01TN-REVISED has a few: Rows 78 and 80, columns O and P. I changed the transition and it still seems odd. Why does he say "My Pip-Boy..."? And than the guy that had his collar activated tells the Player Character that he's looking to be a slaver? ...Does that work? 88 through 90 make little sense to me too, but that's your call. In 79 I assume he's transitioning from a regular person into a slave.

 

FNN01BN-REVISED has a few issues too regarding your context. Look over everything and tell me how it looks.

 

Thanks,

 

Zakk

Link to comment
Share on other sites

You have a couple of context issues on some lines that seem weird to me...as in I am not sure what you were trying to say. FNN01TN-REVISED has a few: Rows 78 and 80, columns O and P. I changed the transition and it still seems odd. Why does he say "My Pip-Boy..."? And than the guy that had his collar activated tells the Player Character that he's looking to be a slaver? ...Does that work? 88 through 90 make little sense to me too, but that's your call. In 79 I assume he's transitioning from a regular person into a slave.

 

FNN01BN-REVISED has a few issues too regarding your context. Look over everything and tell me how it looks.

 

Thanks,

 

Zakk

 

Thank you very much i will update my mod in a few days.

 

In the moment i am working on part II and populate the Bingham Street in Pittsbourgh.

 

According the lines you are refering to.

 

Spoiler ahead:

 

 

This is the situation where the player meets paul the first time. If the player is a free man (the most poular start of the quest in one of the bars). He tries to ask him about the pip-boy error which happend a short time earlier.

 

The player gets interrupted in his speech because in the same moment both of them get electrocuted and take damage (audio in the background) from the activation of the RoWoCo system.

 

Paul realizes because his collar is now activated again, that he has to follow the player (be his slave) now and assumes the player knows what he is doing. In fact the player has no or only a little idea what happend here. The lines 77 and 79 are for meeting Paul as a free man.

 

But there is also the possibilty that the enslaved player meets Paul the first time. In this situation the player wears a RoWoCo Collar on his own. This is coverd in the lines 78 and 80.

 

The idea is to give the player at very early stages the hint that his pip-boy is a RoWoCo Control device. Which allows him to control slaves with a black collar.

 

 

I hope this make the complicated context a little bit clearer.

 

Thanks again for the hard work.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...