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[WIP] Friendly New Neighbors a quest mod


sesom

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Thank you very much i will update my mod in a few days.

 

In the moment i am working on part II and populate the Bingham Street in Pittsbourgh.

 

According the lines you are refering to.

 

Spoiler ahead:

 

 

This is the situation where the player meets paul the first time. If the player is a free man (the most poular start of the quest in one of the bars). He tries to ask him about the pip-boy error which happend a short time earlier.

 

The player gets interrupted in his speech because in the same moment both of them get electrocuted and take damage (audio in the background) from the activation of the RoWoCo system.

 

Paul realizes because his collar is now activated again, that he has to follow the player (be his slave) now and assumes the player knows what he is doing. In fact the player has no or only a little idea what happend here. The lines 77 and 79 are for meeting Paul as a free man.

 

But there is also the possibilty that the enslaved player meets Paul the first time. In this situation the player wears a RoWoCo Collar on his own. This is coverd in the lines 78 and 80.

 

The idea is to give the player at very early stages the hint that his pip-boy is a RoWoCo Control device. Which allows him to control slaves with a black collar.

 

 

I hope this make the complicated context a little bit clearer.

 

Thanks again for the hard work.

 

 

Awesome thanks man. It should be good in that case, just review all the files and give me either a "yay" or "nay". I'll await your reply.

 

I'd also love to help with parts II and III.

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