Demeggy Posted October 28, 2013 Share Posted October 28, 2013 Before I throw this sodding computer out of the window (patience is a virtue); is there any way to logically have a trigger detect the presence of a dynamic npc, and kill it? Link to comment Share on other sites More sharing options...
jazzisparis Posted October 28, 2013 Share Posted October 28, 2013 Check for the NPC's base object (Editor ID, instead of Reference ID): ref rActor begin OnTriggerEnter set rActor to GetActionRef if rActor.GetBaseObject == [NPC's Editor ID] rActor.Kill endif end Link to comment Share on other sites More sharing options...
Demeggy Posted October 28, 2013 Author Share Posted October 28, 2013 Before I throw this sodding computer out of the window (patience is a virtue); is there any way to logically have a trigger detect the presence of a dynamic npc, and kill it? Fantastic :) Thanks Link to comment Share on other sites More sharing options...
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