mechine Posted April 25, 2009 Share Posted April 25, 2009 I've been playing Fallout 3 for a few months. Just with the patches from Bethesda. Man, Bethesda sure has come a long way from drag racing PC games. Fallout rocks, even vanilla thanks to GECK. If you don't pull your hair out an run screaming out of the house from using geck the first week. I had a lot of fun making vanilla guns, 4 damage pistols that fire like a glock 18 around 1300 per minute.I made around 20 esp files with geck, but none of it really worked well, being new. But I learned alot, and had fun freaking havok out with 6 shelfs of stacked ammo boxes and stuff. It ended up shooting boxes an mini nukes or 556 clips up into the air when I picked up something.I was stuck in a 3 FPS rainstorm of 10mm ammo boxes (50 shells each) an 556 (24) It was sort of fun, but it all ended up in a pile on the floor about half as tall as the charicter. After failing/learning with the GECK for about a week I turned to the net. I finally found a place to get really great mods. Which was falloutnexus, props to all, it's really great. Got the first batch of mods set up which took some time, and then ran into problems. I figured them out from reading on the net mostly on Nexus. I got it to load up an even started a charicter.I ran into the crash at megaton exit though.Updated drivers, defraged, cleaned up. I had to start another charicter though. I noticed that both times I couldn't see the radroach in the vault 101 reactor level.So it was hard both times to get out of the vault.The radroach wasn't targetable in VATS.It brought up the VATS interface, but with radroach displayed at 0% chance.So I pretty much just shot bb's over an over free fire.Peeou Peeou Peeou! CHA CHING! Later on I even used the megaton exit to see if it would crash again. It didn't (thanks to drivers) Then I headed toward a quest. Got up on a hill, not really a large one, then I heard a yao guai.I looked around but didn't see one, then I got hit from it an ran.Then I heard a radscorpion, that I didn't see as wellMaybe even heard the yao an scorpion fighting each other. I was running either way, but right when I jumpped for the rocks.I got hit with something that took 3/4 health.Turned around an didn't see anything. The main problem is the unrendered creatures or rendered below ground level.It's happened before with just running the patched version of Fallout 3 unmodded.I've seen a giant fire ant stuck in a clutter pile. Free fire shot a few times an grenades.Which worked it out onto ground level where it was rendered as viewable, and also allowing VATS attack with a chance to hit %. I've seen giant radscorpions that when they run the head is under ground leaving the back end up in the air when it runs around or when it's killed it's underground or rendered below ground level. I'm not sure if the problem with the invisable yao guai an radscorpion is the same as the vanilla fallout 3 glitch. I went an downloaded the latest patch from the Bethesda Fallout 3 site.I'm using FOMM and FOSE (which are awesome) The only invalidation is from the toggle one in FOMM I'm using the load order I sort of trial an errored over an over while reading on Nexus to get it to work. It's probably not right. At first I didn't under stand the difference an got increased spawns an increased increasedMixed up because the complete files names weren't displayed. So I switched to increased increased which is what I wanted in the first place. Then I saw somewhere someone was using MMM gone wild and even both the increased spawns. I'm not sure but it looked like MMM gone wild might be outdated or even replaced by Natural Selection.I probably need the level scale starting out with nothing anyway so I'm going to try to just run increased increased spawns.In the hope that it might be the cause of invisable like creatures, but also I've sort of realized that most of these modsare to make the wasteland more cool. There isn't any that really deal with Patching glitches or bugs. It's a start though. Would you recomend any mods for either fun or function. I noticed I had a few extra from Mart's mod.no geckos, no ghoul raise, no wanamingos, no floaters. Would any of these deal with the invisable roaches an yao's. Before mods I was running on max settings, I ended up turning shadows down, but that messed up the charicters hair lines.Now with all this other stuff I just turned down the distance about 10-20 on everything an put max shadows at half.Also I turned off Vsync. I'm running a 550 Pentium 4 HT, Asus P5N-D, old raptor and non raid seagate with the page fileSLI, 2 PNY 8800 GT's, Audigy A2S, Windows XP Home, 2Gb Ram overclocked supertalent DDR2 adjusted voltage,Adjusted voltage on stock clocked CPU, 8 fans, 7.1 gigaworks, Dell USharp 20 LCD, 1600x1200.Formated drives a few months back from computer death an file coruption so it's a clean install, Nvidia's firewall acts up and spikes the CPU sometimes not enough to be a pain though. I'm useing the new drivers I got from the Nvidia website now though. I started turning stuff down because sometimes I noticed things were taxing the system slowing framerates.Probaby mostly from Havok dealing with the havok that was going on ingame at the time LOL I'm sure it's going to have to be turned down when I get things cooking again.I think it's like 2AA an maybe 7 AF. Idk half of what ultra default is. I should probably turn that off.I lost save games one way or the other. From dead ends to just trying to stop cheating.Plus a lot of is was just learning Fallout3 an GECK stuff. The last one was from the megaton exit crash.Thanks for the help I'll try to turn off a couple of things to see if the render problem goes away. 00 Fallout3.esm01 GlobalTravelSystem.esm02 CALIBR.esm03 FOOK.esm04 Mart's Mutant Mod.esm05 FOOK.esp06 FOOK - Tougher Enemies.esp07 FOOK - Enclave Commander.esp08 FOOK - Additional Power Armor Training.esp09 FOOK - Test Container.esp0A FOOK - Free Play After MQ.esp0B FOOK - Owned!.esp0C Mart's Mutant Mod.esp0D Mart's Mutant Mod - FOOK.esp0E MMM GONE WILD-ver2.esp0F Mart's Mutant Mod - Increased Spawns.esp10 Mart's Mutant Mod - Increased Increased Spawns.esp11 Mart's Mutant Mod - Feral Ghoul Rampage.esp12 Mart's Mutant Mod - Natural Selection.esp13 Mart's Mutant Mod - Hunting & Looting.esp14 Mart's Mutant Mod - No Corpse Flies.esp15 Mart's Mutant Mod - Tougher Traders.esp16 Mart's Mutant Mod - Zones Respawn.esp17 WeaponModKits.esp18 WeaponModKits - FOOK.esp19 GTSMapMarkers.esp1A UsableCigarettes.esp1B MPammo.esp1C mk23.esp1D VZ61.esp1E VashDeagleV5.esp1F 14mmPistolMod.esp20 LongerDeathCamera.esp21 MaxLevel100.esp22 KaBOOM.esp23 LessBouncyGrenades.esp24 Melee-UnarmedPACKeng.esp25 suitcase_nuke.esp26 Inebriation-FOSE.esp27 RecieveTenpennySuite.esp28 DK_BulletTime.esp29 JQ-DuncanSword.esp2A Rivens_Eyescapes.esp2B ImportedRifle.esp2C ValhallaRifle.esp2D Explosives_Pack.esp2E HZ_MoreShells_Extreme.esp2F Nitem4re_M4A1.esp30 Modern weapons.esp Link to comment Share on other sites More sharing options...
mechine Posted April 25, 2009 Author Share Posted April 25, 2009 I removed the MMM gone wild esp and increased spawns espfrom the list above. Same load order, and increased increased was in the same spot. I could see the radroach in the vault 101 reactor level. One of the radroaches that is on butch's Mom I couldn't see. Got out of the vault. Went to the same spot where I ran into the invisible yao an scorpion The scorpion was still there, jumpped on the rocks an Went into VATS to find it. VATS showed it to be rendered under ground or down at the ground with 0% chance. Exited VATS fired off a few rounds didn't hit anything. With the radroaches on Butch's mom I just hit the bed around where the radroach should be to kill it, It was funny though knocked butch's mom around a bit just trying to kill the roaches. There's no way to hit the scorpion though.I thought if I moved down the hill maybe it would pop out, but it didnt' move at all.I could hear it's legs moving though. I just ran down the hill toward the quest. Things started to slow down FPS wise. I was headed toward the get food an meds for the wastelanders guide quest. Then it crashed, but at least I have a save point this time. :D Any Ideers? Link to comment Share on other sites More sharing options...
mechine Posted April 25, 2009 Author Share Posted April 25, 2009 Remove fook enclave comander esm found it causing a ! triangle, because I don't have enclave comander. I've kept going a bit. It seems now I can't see mutants. There was a brute an I tried to duplicate it. I did find that another brute further down the river wasn't rendered I could hear him an he attacked but couldn't see him invisiable Also there was a dog that was just eyeballs, but at least I was able to VATS him I'm really not sure at all what's causing some creatures to not be rendered. I think maybe I've got too much going to start out with. I'm going to try starting over an load out one thing at a time. There's a bunch of stuff in there I probably don't need anyway. Any help though would be great. Mod sugestions, performance settings, anything really Thanks Link to comment Share on other sites More sharing options...
mechine Posted April 26, 2009 Author Share Posted April 26, 2009 Ok so I kept at it for a while an got really tired. I was about to start loading one mod at a time. I tried one more time an got a better load order. The main problem though was the non rendered creatures. Which was silly an mostly all my fault. I started out with too many mods. There's just too much information to get it all right the first time. So anyway I started another new charicter with the new load list. Then I remembered what Mort said about waiting for 3 days inside. Duh, it makes sence, some of the creatures texture was replaced, I guess waiting for the respawn indoors somewhere loads those textures up. So I go thru the same thing I did before, and saw a couple of new textures on creatures that were invisable. Which is really cool. I had been working toward getting away from being a cheat addict, but this last time I traded for some better guns an ammo. So when I did get to the Raider Mart, I didn't get pwned as bad this time until I went inside LOL. I guess the first rule for the Mod NoobNoobs is "One mod at a time" Fallout3.esmGlobalTravelSystem.esmCALIBR.esmFOOK.esmMart's Mutant Mod.esmGTSMapMarkers.espFOOK.espFOOK - Tougher Enemies.espFOOK - Additional Power Armor Training.espFOOK - Free Play After MQ.espFOOK - Owned!.espFOOK - Test Container.espWeaponModKits.espWeaponModKits - FOOK.espMart's Mutant Mod.espMart's Mutant Mod - Increased Increased Spawns.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Feral Ghoul Rampage.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - No Corpse Flies.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - FOOK.espRecieveTenpennySuite.espMelee-UnarmedPACKeng.espRivens_Eyescapes.espInebriation-FOSE.espUsableCigarettes.espMaxLevel100.espKaBOOM.espLessBouncyGrenades.espLongerDeathCamera.espsuitcase_nuke.espDK_BulletTime.espJQ-DuncanSword.espImportedRifle.espValhallaRifle.espExplosives_Pack.espHZ_MoreShells_Extreme.espModern weapons.espNitem4re_M4A1.espMPammo.espmk23.espVZ61.espVashDeagleV5.esp14mmPistolMod.esp Total active plugins: 46Total plugins: 55 Jesus that's way too many, lets put in some more... Thanks Link to comment Share on other sites More sharing options...
mechine Posted April 28, 2009 Author Share Posted April 28, 2009 Had problems with Frame rates that got almost stopped at certain areas, an I could tell there were NPC's around Because that seemed to be the reason, loading up or what not. When it would happen I would just stay still an let the system catch up an move on in, but there were issues with crashing, which was random crashes. You know I couldn't really tie it to anything, so I looked around an read a bunch more. I tried fixing it, and then gave up. Uninstalled an deleted everything. Kept most of the RAR's anyway. Since I had screwed up the file so bad the first time loading stuff. It wasn't such a big deal to follow the ultimate load order. IDK it might be a bit outdated, but things move so fast nowdays. Besides the author made it fun or at least funny. I pretty much followed the ultimate load order, but there's two parts. You do a basic load order which are mostly all optional esp's. Then he has you create a temp "data" file on the desktop an sort of unpack stuff into it.So I just unpacked all that in there, but didn't move it to the games data file yet. Instead I dumpped FOOK into the data folder then MMM after that, then checked ultimate load order after those. Each step going into the game checking it out a bit an creating a new save. On MMM though you sort of have to run insinde an wait for 3 daysSo that one actually had more of a purpose going ingame right after installing. Anyway so after I had that stuff in with a bit more reading on 0 1 2 3 4 class mods an how some it's either one or the other. I dumpped whateverelse I had in the games data file that was left over from the privious screw up. I think I put the Ultimate Load Order'stemp data file in right after MMM. It's a lot better now. A lot to do with it probably is Ultimate Load Orders uninstall an move the game data file out of program files, and that most of Ultimate Load Order's Modlist is a good package, Plus I used Unof fallout patch and didn't use the new bethesda patch. It all worked really well. I got a lot of drag in movement though when I turned left to right from the ground textures, Megaton was like 1 FPS when I walked in the first time, It looked good yeah, but the FPS for it was awful. I mean When I'm running around in the wastes I'm not even looking at the ground. The last thing I need when 27 Raiders are shooting at me is for the left to right movement to stick, even if it's just .25 of a second. So I deleted the megaton, rivet city, and ground textures in the windows dumpster. Went back in an the turn glitch was gone, Megaton was at normal FPS, I didn't even go to Rivet city to see it.If things calm down a bit an there isn't so many targets Maybe I take some stuff out an put that in. It did look really cool, but I haven't been playing long enough to find a sweet spot for grapics yet. Still working on that. Play in realtime doesn't seem to work, the decrease view distance felt like it created smoke which caused lag, that or there wasn't enough of a FPS gain to blot out half the wastes. Most of that stuff far off is without details an bluredanyway so maybe it's depth of feild Idk, The bullets have no tracers didnt' work, Maybe that's just for the vanilla gunsbut I'll drop that next probably, I was trying to find ways to unload the system while running wild battles 10 vs 20. I know it works a lot better this time. It's on a par with running the game like I was a week or so ago. There is still some zones that lag a bit when loading, but I don't notice as much. Not a crash yet, but that's using theold patch an the Unof patch. To tell the truth I don't know what half of this stuff does. I did load No Geckos, No Wanamingos,No Floaters on MMM this time, but only because I'm level 1 an don't have guns or anything yet. GAWD Wanamingo Packs scare the crap out of me LOL I'm not really sure about a couple of these, just testing them right now. No crashes though which is the main thing. GTS worked great I kept it, but unloaded it because I can't really get far out in the wastes yet.Because It's so Freaking dangerous out there. Yeah! At night It's even worse. Don't go out there.I would say it's just like being downtown, only your not your out in the wastelandReally it's worse than being downtown.And Downtown, I can't go there, I wouldn't go there with a army.Or well maybe if they went first... Fallout3.esmCRAFT.esmCALIBR.esmFOOK.esmMart's Mutant Mod.esmSharing and Caring Companions.esmRI_Core.esmUnofficial Fallout 3 Patch.espFOOK.espFOOK - Tougher Enemies.espFOOK - Test Container.espFOOK - Free Play After MQ.espFOOK - Owned!.espMart's Mutant Mod.espMart's Mutant Mod - Increased Increased Spawns.espMart's Mutant Mod - Feral Ghoul Rampage.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - No Corpse Flies.espMart's Mutant Mod - No Geckos.espMart's Mutant Mod - No Wanamingos.espMart's Mutant Mod - No Floaters.espMart's Mutant Mod - FOOK.espEnclaveCommander.espFOOK - Enclave Commander.espRI_Base3.espRI_FOSE.espCUSTOM RACES.espDIM CUSTOM RACES V2.espCRAFT - Activation Perk.espStealthboy Recon Armor - CRAFT.espCALIBR Ammo Schematics - CRAFT.espModern weapons.espImportedRifle.espValhallaRifle.esp1alexscorpionsnipergear.espJQ-DuncanSword.espsuitcase_nuke.espExplosives_Pack.espWieldableTorches.espMelee-UnarmedPACKeng.espWasteland Weather Overhaul .9 (no interiors).espLongerDeathCamera.espKaBOOM.espLessBouncyGrenades.espHZ_MoreShells_Extreme.espMaxLevel100.espVatsLongerDistance.espVATS - MCE.espInebriation-FOSE.espUsableCigarettes.espRecieveTenpennySuite.espDK_BulletTime.espVanity Camera Mod.espmegatonquick.espCrossRepairArmor.espno blur on hit.espFacesoftheLaw.espSasha Ashe.espSCC Armor.espT_R_A_S_C_H.espThe Groovatron.espmuzzle with no lightening.espGNR 40's Tunes Ultimate Pack 1.espReal Time F3.esp Total active plugins: 67Total plugins: 69 Link to comment Share on other sites More sharing options...
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