mfcmaddogg Posted August 16, 2022 Share Posted August 16, 2022 Real quick and dirty, I am trying to turn a cosmetic headlamp into a functional one.I added the t45 power armor headlamp node to a helmets nif that had a cosmetic light, and positioned the node on the helmet. I made sure to enable the object pipboy power armor light overhead on the object itself too. In game, the nif reflects the changes - I can see the light in the mesh - and turning on the light enables a t45 light instead of the green pip-boy light, but the light location is still on the characters wrist as if it were a pip-boy light.I don't understand why this is at all. Anyone have any ideas? Link to comment Share on other sites More sharing options...
mfcmaddogg Posted August 17, 2022 Author Share Posted August 17, 2022 Oddly the light appears project upwards from the pipboy rather than outwards?I wonder if that was the original light cone from the pip boy Link to comment Share on other sites More sharing options...
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