Jump to content

[RELz] Darkness Unleashed v 1.10


gdarknight

Recommended Posts

The "Blood Magick" module for Darkness Unleashed has been released. Here is a break-down of the new spells:

 

####################################################

### POWERS

####################################################

 

SANGUINE CLEANSING: Restores all 8 attributes and cures both disease and poison; essentially replaces the blessing from the Altar of the Nine. [cast on self]

 

SANGUINE GOLEM: Summons/heals a golem of blood that follows you around; the golem does only minor damage, but casts a weaker form of "Sanguine Theft" (see below); primarily works as a distraction. [cast on self]

 

####################################################

### LESSER POWERS

####################################################

 

SANGUINE VISION: Toggles you ability to see the "energy" of living things; NPC's and normal creatures appear red, daedra appear yellow, and undead appear gray. [cast on self]

 

####################################################

### SPELLS

####################################################

 

SANGUINE HEALING: Converts the majority of your fatigue to a small amount of health over 15 seconds. [cast on self]

 

SANGUINE PACT: Creates a "blood bond" with a companion or summoned creature that automatically balances the health between the player and the bonded target. The bond will only drain the player's health to 60%, while the bonded NPC/creature can get killed healing the player. [cast on touch]

 

SANGUINE THEFT: Drains fatigue from an enemy for 5 seconds while converting a percentage of that fatigue into health for the player. [cast on target]

 

SANGUINE SEEKER: Summons/heals an orb of blood that follows you around; the seeker does not do any direct damage, but casts a weaker form of "Sanguine Theft"; primarily works as a distraction. [cast on target]

 

SANGUINE PROTECTION: Converts a percentage of the player's fatigue into elemental resistance and increased AR; the 'buff' amount is based on your unholy skills, while the duration is based on the fatigue used for the spell. [cast on self]

 

SANGUINE BURNING: Converts some of the player's fatigue into fire damage; also has a chance of frenzy/fear for a short time. [cast on touch]

 

SANGUINE FREEZING: Converts some of the player's fatigue into frost damage; also has a chance of freezing the target solid for a short time. [cast on touch]

 

SANGUINE SHOCKING: Converts some of the player's fatigue into shock damage; also has a chance of knocking the target back while doing extra damage. [cast on touch]

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...