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Hello, I don't know how to develop mods, but I have a few ideas that I don't know if someone could do. Let's see what you think

 

New options in Game

 

- Claim plant; the dinosaurs go to the area where the plant is, when the call function is activated, and they will remain near or (defined area) while the function is active

Plant or rock that is hidden by the landscape or invisible object. You can on / off the claim

Configure options:
come walking or running
entire map or an area
herbivores, carnivores, large, medium, small, all
a certain species etc.

 

- Piscivorous and carnivorous invisible feeder (carnivorous with bodies of dead dinosaurs with pool of blood, viscera and bones). Remains of dinosaurs and partially devoured dinosaurs

 

- Invisible lagoons can be built on land with water, with Invisible fish feeder and hatchery (without path)

 

- Natural buildings version to integrate and hide buildings in the landscape (option to invisible buildings)

 

- Demolish aviary and release locked flying dinosaur or hatchery of birds without aviary can release dinosaurs

 

- Buildings works without path

 

- Dinosaurs hatchlings and nests of eggs

 

- Hatchery Buttons
Cancel All Eggs
Select All Eggs and Begin Task

Sell eggs

 

 

 

Dinosaurs Characteristics and Behavior

- Following the leader; the selected dinosaurs follow the leader in his movements (movement in herds). When the leader stops, the herd goes into an automatic state (stanb, lying down, eating, etc.)

- Select dinosaur or group of dinosaurs to control: order to lie down, to hunt a dinosaur, chase a dinosaur without actually hunting it, eat, walk, run, follow the leader dinosaur, leave the dinosaur on automatic, etc. Optional: define the duration of the action

- Define route points and give order to follow the route to selected dinosaurs, reach the end and remain in stand until further order. Options:
Assign dinosaurs
Walking point (go walking to this point), Running point (go running to this point), Wait point (3 options for example, 10 seconds, 30 seconds and 60 seconds), Begin point and End point
Status at the end: automatic, stand, panic...etc
Play or stop route

 

- Big dinos also hunt in groups, devour prey, do not kill them and leave. They remain close to the prey until it is completely devoured, and defend it from other predators (except with compatible species)

 

- Injured dinosaur, walks with a limp

- Configure different colors and sizes for males and females

- Carnivorous dinosaur that hunts another dinosaur: The mouth and the head stained with blood

 

- Behavior example: velociraptor with a camera very close to his face, averts his gaze from one eye and looks towards the camera, and makes a threatening gesture, looks straight ahead again, repeatedly... after 15 seconds like this, he launches a bite to the camera or gets up and leaves upset

 

- Behavior example: Deinosuchus grabs a paralophosaurus and twists off its head, dies instantly, and swallows the head, then drags the body into the water and devours it with other crocodiles

- Behavior example: Carnivore hunting: Lurk among the trees before going out to hunt the prey

- Behavior example: Carnivore hunting: Stalks and surprises its prey lying on the ground

 

 

Thanks!

Edited by blutrpk
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