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RSCA727

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I need help on installing mjy Nibenay castle... problem is.... his installation discription is difficult to understand.... installation data folder.... from what I understood was data folder.... the oblivion one.... I put it there... copied the free version... put it in data folder... like all other mods... I check it off on the mod manager.... go to gnoll mountian... all I get is the ! and stuff.... now im sitting confusing... wonder if I did something wrong :( :wallbash:. BUT.... I know I did it right... and wrong at the same time. If anyone would please help me I would gladly appreciate it. Its a beautiful mod and I am really looking forward to it. When writing steps... please provide specific locations so its easier for me to get there. Thanks all, and MJY, well good job.

 

Best Regards

Denis. L

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First this should have been posted to the mod trouble shooting page.

The big ! is a missing mesh and an indication that you have installed the mod incorrectly.

Most mods will say simply - extract to your Oblivion Data folder. If the mod is assembled well

this will work, but not always.

 

Below is a manual installation guide.

 

Extract the mod to a folder somewhere outside your game (name it what you like).

Now open the mod in one window and your Oblivion Data folder in another. Line them up side by side

and click through the folders of the mod. Compare these with the Oblivion Data folder.

You will find that the esp's belong in the Oblivion\Data\.

 

There should also be a folder called meshes and one called textures (in the game folder).

If not, put the corresponding folders (textures, meshes, etc.) from your mod in the Data folder, then you activate the esp.

 

If there is a Mesh and texture folder then open one. Then open the same

one in your mod. If you open the mesh folder you may see several others folders. Again compare these with

the folder structure of the mod. You mod may have folders of it's own ie. - "This mod".

Then you would have - Data\Meshes\This mod. OR - it may be something like Data\Meshes\Architecture\Store.

The last folder in line will have the files the mod needs to work.

 

If there is already a "Store" folder I usually select all the files in the mod and drag and drop them to the folder in

the Oblivion game Store folder. (Meshes\Architecture\Store - open and d&d the files to it)

If not then I drag and drop the new folder into the folder in question (Meshes\Armor\ -the mods folder).

The same with textures and any other folder types - (music, Distant LOD, etc.).

 

If this isn't clear as mud the look through more forum topics until it is. (general mod talk - pinned)

One last thing - go slow, be precise. Keep all of your zips for future reference and reinstallations.

 

EDIT: Just looked at the mod. He has conflicting information. On the file page the brief description says you

need both files. On the download page he describes the second as an add on. Also the comments show some

people are having difficulties. If you don't have both then maybe you should.

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Problem. This folder has old and new meshes.... this one is really confusing... with this was omod.. would be 10x better. Comparing is the hard part of this whole proccess. So many folders, as far as I am hearing he placed the meshes wrong in some places. I am no expert at this however.

 

However. I figured out that in both old and new textures, there are two folders named New textures. This may even be the cause of the problem, if I am not correct. would gladly appreciete the help.

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Don't worry about the "old" meshes or textures. They belong to other mods,

or patches.

Do you have both parts of the mod ? Yes some others have had problems, but that

mod has been downloaded by thousands of people so I think it is unlikely that there is

a continuing problem with it.

 

There is definitely a problem with two folders with the same name.

EDIT: I just occurred to me what you mean by old and new, and two folders with the same name.

If you got the patch then it may have some new textures. Just drop these in the relevant folder,

and if prompted to overwrite the say OK. The same applies to all other files in the patch.

There should be a folder called - Textures - and as I have already explained, there will

be sub folders within that folder. All textures should be in that folder.There may also be

some textures in there that are not contained within sub-folders. There should not be a separate

folder for "old" and "new " textures.

 

Yes there are a lot of folders and sub-folders, but this need not be overwhelming. Just concentrate

on what is in the mod. You don't have to know what every file in the last sub-folder does.

Take your time. In time you will come to know what is going on, and it will save you a lot of problems in the future.

As this is a big mod maybe you should start by looking at a smaller mod in the way I have explained to get a feel

of how the system works. You will waste far more time if you try to rush it. You have to be systematic.

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