bluemarvin Posted October 31, 2013 Share Posted October 31, 2013 Let's say I want to add 5 mannequins to my player house. Now let's say that I want all five of those mannequins to have different names, so when the player hovers over the activator the message shows that mannequin's unique name, as opposed to just "Mannequin" for each one. OK now the easy way to do this would be to duplicate the mannequin base object 5 times, and give each a different name. Then place one of each duplication in the house. Buuut.... I am fearful that this is a bad practice, as I'm cluttering the game with lots of items to load when the only thing different about each one is the name. Is there another way to have the hover over show a different name or label for each mannequin other than duplicating the base object five times and setting different names there? Link to comment Share on other sites More sharing options...
transientfaith Posted October 31, 2013 Share Posted October 31, 2013 http://www.creationkit.com/Quest_Alias_Tab One way you could do it is to make 5 messages, put your mannequins in quest aliases and then use those messages as their display names. Link to comment Share on other sites More sharing options...
bluemarvin Posted October 31, 2013 Author Share Posted October 31, 2013 Reading up on this now, thanks for the pointer. :) Link to comment Share on other sites More sharing options...
bluemarvin Posted October 31, 2013 Author Share Posted October 31, 2013 Just wanted to say that I got this working, MUCH thanks! Link to comment Share on other sites More sharing options...
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