hereami Posted August 26, 2022 Share Posted August 26, 2022 (edited) Which is most efficient to check for in durable spell Conditions? i.e. HasKeyword vs GetValue. There are tons of AV and Keywords sitting in arrays, and on top of decoding function and looking up an ID game needs to access AV data and compare value (even if that's an array of objects, not pointers, still would be additional operation to process), right?, like every damn second also decoding additional Condition function parameter all anew.., so it should be more taxing. Also curious, how MagicEffect Keywords are handled. Every spell attaches it additively and better it be unique entries with counter, not duplicates cluttering the array, so processing might be equal in efficiency to regular keywords? Though i have no idea, how critical data is maintained exactly in this tremendous virtual machine. Edited August 26, 2022 by hereami Link to comment Share on other sites More sharing options...
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