Osiris2010 Posted April 28, 2009 Share Posted April 28, 2009 Has anybody noticed the mighty galleons docked in the Waterfront? Built to sail the open seas but with no-way to get there... Check it for yourself, where the Lower Niben meets Topal bay the water is 5 inches deep and theres a great big concrete walkway blocking access to the open ocean. Is there a mod which rectifies this oversight? Because unless I can get it altered, my mod in progress will become pretty useless. Link to comment Share on other sites More sharing options...
nthooze Posted February 9, 2010 Share Posted February 9, 2010 This is a huge oversight!! I have been curious about the makeup of the Niben for some time now. It almost seems as though the game was being developed with a tidal effect originally then it was dropped, leaving it at low tide. Lake Rumare waterline seems low, both compared to the maps and by just walking its shores. There is a barren zone, like what one would see at a reservoir when it's water level is down. A natural lake doesn't have that zone because its water level is constant and the plant life grows right to the waters edge. Awe well, I digress. Here is a breakdown of the Niben River navigability issues I have noticed: - The 'dam' or sand bar crossing the river at Leyawiin is the most obvious and has been fixed in a mod, however the fix ads a low stone bridge, the bridge would prevent ship passage too. A high bridge like the main stone arch bridge or draw bridge solution here would be needed to allow the tall ships to pass. I'd like to see a city wall style tower on the far side of the river with a high arch crossing the river connecting to actuall city wall, this would allow river crossing as well as good defensive fortifications for the river mouth. - The low flung bridge crossing the Niben just north of Leyawiin, my suggestion would be to replace it with a low tech timber draw bridge of some sort, that way it could remain small and low slung, yet allow ships to pass. - Just north of the main arch bridge towards the west as Lake Rumare clocks around the Imperial City island there is a section of shallows that would wreck any tall ship attempting to pass through. A deep channel needs to be cut through this section. - The wood bridge on the north end of Lake Rumare also prevents ship passage. This would be a great place to develop a draw bridge mod that could then be applied to other low flung bridge locations. I have been very impressed with the modding efforts of the folks here, amazing stuff. I'd love to see a full blown Navigable Niben overhaul mod. Cheers :) Link to comment Share on other sites More sharing options...
Argomirr Posted February 9, 2010 Share Posted February 9, 2010 If you're having trouble navigating your ship in these areas, take a look at [shipping in Cyrodiil, or one of the others. Link to comment Share on other sites More sharing options...
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