Alundaio Posted June 15, 2009 Share Posted June 15, 2009 Here is an example: I'm going to make a new mod, so I check Fallout3.esm. Then select OK. Now, I make my own building and stuff, Then save it. It ask's for a filename. I put in "My House.esp". The next day, I've decided I want to add some weapons to a table in the mod I made the previous day. I only check "My House.esp" and set it as ACTIVE FILE. I then CLick OK. I toss in a few weapons on my kitchen table, then click save. Now "My House.esp" Includes the changes I've made to it. ---------------------------------------------------------------------------I hope that clarifies everything... As for the little "*" All that means is that your .esp will include/change that file. Link to comment Share on other sites More sharing options...
alexandersig Posted June 17, 2009 Share Posted June 17, 2009 I think that what Greenworld does is: 1.Adds a bunch of green textures in like ".../textures/greenworld" that kind-of don't replace the original ones2.Edits the "Texture Set" that the vanilla game uses so that it loads the textures in ".../textures/greenworld" instead of the vanilla textures. So if you want to make the grass a little less green you're going to have to edit the textures that you downloaded with greenworld. Link to comment Share on other sites More sharing options...
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