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Small Texture Problem


Rekana

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Probably a bit of an old problem around here, and I just hope I don't piss anyone else off with this...small problem...

 

http://img516.imageshack.us/img516/3024/weirderer.png

 

http://img512.imageshack.us/img512/4459/wtfimmissingtexture.jpg

 

http://img207.imageshack.us/img207/5377/wha.png

 

As you can see, its not a game ending problem, but it is slightly annoying.

 

To me the more important problem at the moment is the Blades armor, since it makes my follower look like a jack@%#.

The problem with the armor is with the gloves and the helmet directly. The gloves are what makes his arms disappear, and the helmet is self explanitory.

 

 

The following is my mod list:

 

Oblivion.esm
Francesco's Leveled Creatures-Items Mod.esm
Francesco's Optional New Items Add-On.esm
Francesco's Optional New Creatures Add-On.esm
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod.esm
FCOM_Convergence.esm
Better Cities Resources.esm
Toaster Says Share v3.esm
TNR ALL RACES FINAL.esp
TNR - ShiveringIsles.esp
Unofficial Oblivion Patch.esp
Oblivion Citadel Door Fix.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
Francesco's Optional Chance of Stronger Bosses.esp
Francesco's Optional Chance of Stronger Enemies.esp
Francesco's Optional Chance of More Enemies.esp
Francesco's Optional Leveled Guards.esp
FCOM_Francescos.esp
LoadingScreens.esp
LoadingScreensAddOn.esp
LoadingScreensSI.esp
Natural_Weather_by_Max_Tael.esp
Natural_Weather_HDR_by_Max_Tael.esp
Natural_Habitat_by_Max_Tael.esp
Improved Water.esp
Natural_Water_by_Max_Tael.esp
MIS.esp
MIS Low Wind.esp
MIS New Sounds Optional Part.esp
Atmospheric Oblivion.esp
Book Jackets Oblivion.esp
Spell Delete.esp
Crowded Roads.esp
Landmarks, w Wells.esp
HouseMapMarkersOnlyBought.esp
HouseMapMarkers.esp
DLCHorseArmor.esp
DLCHorseArmor - Unofficial Patch.esp
DLCOrrery.esp
DLCOrrery - Unofficial Patch.esp
DLCVileLair.esp
DLCVileLair - Unofficial Patch.esp
DLCMehrunesRazor.esp
DLCMehrunesRazor - Unofficial Patch.esp
DLCSpellTomes.esp
DLCSpellTomes - Unofficial Patch.esp
CapesandCloaks.esp
KDDwemerSpectacles.esp
New Frostmourne Sword by Jojjo v1_0.esp
Nicoroshi Creations DW Light.esp
xuldarkforest.esp
DLCThievesDen.esp
DLCThievesDen - Unofficial Patch.esp
DLCThievesDen - Unofficial Patch - SSSB.esp
Francesco's Optional Leveled Quests.esp
Francesco's Optional New Adventurers.esp
Francesco's Optional House Chest Loot.esp
Francesco's Optional Leveled Arena.esp
Francesco's Optional Dungeon Chest Loot.esp
Francesco's Optional Dungeon Chest Locks.esp
Francesco's Optional Vendor Tweaks.esp
Francesco's More Wilderness Life.esp
ExnemRuneskulls.esp
Bob's Armory Oblivion.esp
FCOM_BobsArmory.esp
Loth's Blunt Weapons.esp
Loth's Blunt Weapons- Mobs.esp
Loth's Blunt Weapons for Npcs.esp
Oblivion WarCry EV.esp
FCOM_WarCry.esp
Oscuro's_Oblivion_Overhaul.esp
FCOM_Convergence.esp
Mart's Monster Mod - Looting NPCs & Creatures.esp
Mart's Monster Mod - Foxes.esp
ClocksOfCyrodiil.esp
GlenvarCastle.esp
Servant of the Dawn.esp
Snow Dragon Temple v1.0.esp
VaultsofCyrodiil.esp
DLCFrostcrag.esp
DLCFrostcrag - Unofficial Patch.esp
Knights.esp
Knights - Unofficial Patch.esp
Mart's Monster Mod - City Defences.esp
xulTheHeath.esp
xulFallenleafEverglade.esp
xulChorrolHinterland.esp
xulBeachesOfCyrodiilLostCoast.esp
xulLushWoodlands.esp
xulAncientYews.esp
xulAncientRedwoods.esp
xulCloudtopMountains.esp
xulRollingHills_EV.esp
xulRiverEthe.esp
xulImperialIsle.esp
Better Cities Full.esp
Natural_Vegetation_by_Max_Tael.esp
diversegrasses.esp
JQ-Backpacks.esp
M.O.E. - Lycanthropy and Lichcraft.esp
ScriptIcon_Replacer.esp
Quest Award Leveling.esp
Quest Award Leveling SI.esp
Quest Award Leveling - Finger of the Mountain.esp
SupremeMagicka.esp
SM_ShiveringIsles.esp
SM_DLCSpellTome.esp
SM_AbsorbRestoration.esp
SM_EnableCharmChameleon.esp
SM_EnableRestoreEnchanting.esp
SM_EnchantStaff.esp
SM_NoSpellLights.esp
SM_UnlockSpells.esp
Pestilent Afflictions.esp
Syc_AtHomeAlchemy.esp
EnchantmentRestore.esp
EnchantmentRestore_Wells.esp
StealthOverhaul.esp
RenGuardOverhaul.esp
RenGuardOverhaulShiveringIsles.esp
RealisticForceMedium.esp
RealisticMagicForceMedium.esp
Francesco's Slower skills x1.5.esp
Dark Dungeons.esp
Dark Dungeons -  SI.esp
actors_in_charge.esp
Toaster Says Share Faction Recruitment.esp
Francesco's 10 days respawn time - 1-20 day lenght rescale.esp
Chameleon-NoRefraction-2411.esp
Real Lava 1.3.esp
Beautiful People.esp
Bashed Patch, 0.esp
ImpeREAL City Unique Districts - All the Districts - Merged.esp
RedBag - Friendly Animals.esp
AsharasCharactersAsNPCs.esp
Mart's Monster Mod - Bats Addon.esp
Benirus Lair.esp
FormIDReferenceBugFix.esp
Homes In Shivering Isles.esp
Nicoroshi Creations DW heavy.esp
PureSteelBlade.esp
Gaenor in Dementia.esp
SnowCabin.esp
Custom NPCs for CSR.esp
Felmoon's Dawn v.1.2.esp
SM_SigilStone.esp
SM_Scrolls.esp
SM_NoPoisonLevitationEffects.esp
VaultsofCyrodiilBC.esp
ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp

 

 

I have also installed the QTP3ReducedMax, and I have run the game till around level 28 with this problem and I have had no problems outside the occasional lag, the not closing properly (not affecting saves, or anything, its just after I hit quit...It asks to close the game).

 

I have tried:

 

Achieve invalidation

Re-installation (that was a...well...a #$%#$)

Official Oblivion Shaders

 

 

 

Any help to solve this minor problem would be gratefully appreciated. Thank you.

 

 

 

(Edit: A little off topic, and I hate asking this, but if anyone see's some flaw with the way I have the Load order set up, feel free to post giving some form of help moving it around, or maybe some other mod that does the same thing, but better in your own opinion, :thanks: (Sorry for asking so much of all of you when I am so new.))

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You are very patient to play for so long with all that purple.

It may cause problems identifying what textures are missing if

you have continued adding mods, and don't know which mod the textures belong to. (better cities ?)

 

I have had one mod that had the path incorrect in some meshes.

If you look at the items in question in NifScope you may find that they have some textures that

start with C:\Programs - or something similar. All paths should start with Textures\ ---

(This only applies if your game is installed to a location other than default ie. - D:\Games

Or - you may have got a sub folder in the wrong place when you installed the mod.

I had a similar problem with some fire rings, but as I did not have the name of the missing

textures I just grabbed a marble texture from somewhere else and used that. (I expect it was UOP related, but just a guess).

 

It may be load order, but I doubt it is shaders.

Make SI first after the esm's. Then UOP and SI -UOP

Then I would think all your other DLC's and their patches.

Put the relevant patch next after the DLC. (I don't have any of these DLC's - so only guessing)

Natural weather near the bottom (mine is at bottom except for Duke Patrick's stuff)

Anything that specifies last in the read me should be last. ie,- Duke

 

That's a start, but the main thing with load order relates to what one mod may do that changes

something in another mod, and which item/object/texture you want to prevail. The last to load wins.

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Seeing the doors and windows in the IC affected makes me believe some mod has overwritten the vanilla textures, then can't find it's own texture that was supposed to replace them. To fix it first you may have to identify the mod (or mods if more than one)that causes it. Try disabling your mods in groups of about 10, then narrowing it down by adding them back one or two at a time when you find the group.

 

In a mod with meshes and textures, they are usually in their own folder - look in the zipped file, extract the meshes folder to the Oblivion\data\meshes folder and the textures folder to the Oblivion\data\textures folder. Do the same with any other folder in the zipped file. Usually only the esp file and if present .bsa files go into the \Data folder

 

One of the most common things I have seen is a folder inside of the data folder with the name of the mod. It may have the texture and mesh files you need. Example Oblivion\Data\mod_xyz.

Then inside the \mod_xyz You may find \Mod_xyz\textures and mod_xyz\meshes folder

 

These folders Meshes and textures inside of the \data\mod_xyz folder need to be moved into the \data\textures and \data\meshes folders.

The easiest way to do this is to right click and hold the folder you want to move, then drag it into the \data folder.

You will probably get a message that you will overwrite files. Actually it will not overwrite, but append to the original folder.

 

 

Also, your bashed patch should be either last or very near last in your load order. It's probably out of date also. There are quite a few mods I don't recognize in the list and don't know what they modify or where they should go in the load order.

 

Note: your mod list is difficult to follow the way you have it, sure it looks cool to center everything, but it makes it hard to read. On the other hand, your pics are very good and show precisely what your problems are.

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Seeing the doors and windows in the IC affected makes me believe some mod has overwritten the vanilla textures, then can't find it's own texture that was supposed to replace them. To fix it first you may have to identify the mod (or mods if more than one)that causes it. Try disabling your mods in groups of about 10, then narrowing it down by adding them back one or two at a time when you find the group.

 

In a mod with meshes and textures, they are usually in their own folder - look in the zipped file, extract the meshes folder to the Oblivion\data\meshes folder and the textures folder to the Oblivion\data\textures folder. Do the same with any other folder in the zipped file. Usually only the esp file and if present .bsa files go into the \Data folder

 

One of the most common things I have seen is a folder inside of the data folder with the name of the mod. It may have the texture and mesh files you need. Example Oblivion\Data\mod_xyz.

Then inside the \mod_xyz You may find \Mod_xyz\textures and mod_xyz\meshes folder

 

These folders Meshes and textures inside of the \data\mod_xyz folder need to be moved into the \data\textures and \data\meshes folders.

The easiest way to do this is to right click and hold the folder you want to move, then drag it into the \data folder.

You will probably get a message that you will overwrite files. Actually it will not overwrite, but append to the original folder.

 

 

Also, your bashed patch should be either last or very near last in your load order. It's probably out of date also. There are quite a few mods I don't recognize in the list and don't know what they modify or where they should go in the load order.

 

Note: your mod list is difficult to follow the way you have it, sure it looks cool to center everything, but it makes it hard to read. On the other hand, your pics are very good and show precisely what your problems are.

 

 

About the bash patch, I used the FCOM guide and helper thing and it keeps placing it there for some reason so I figured it would work. But I moved it to the end as you suggested but it didn't help, but it was an interesting pickup, thanks.

 

 

I used the NifScope idea to locate the textures and found that I did indeed have them in the right place. ~Thanks, this did not cross my mind!

 

 

I tried to reinstall the Better Cities textures. ~no change

The QTP Textures. ~no change

 

 

I do not have any extra folders inside the Data folder that would contain the odd textures I need, but thanks for being in depth, makes me feel like I am getting pro help :thanks:

 

 

 

 

Something odd I did do was move the whole folder to my desktop, reinstall the game and move BACK all the other things and overwrite everything.

^

|| THIS DID FIX THE PURPLE ISSUE.

 

 

The only problem now is with the Blades armor, which is still only a minor annoyance.

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