Avistarion Posted August 30, 2022 Share Posted August 30, 2022 so, i encountered this error today, skse/trampoline.h [187] error, it came about after i started trying to get skyrim ae to load full screen using skse loader. somewhere along the lines what i was doing caused skse loader to give this error instead of loading. i tried looking up all the suggested fixes i could find that i had not tried myself and low and behold i found none of these worked, however i did manage to fix this error by going into c: documents\my games\skyrim special edition\skse and deleting all of the logs there and boom, my skse loader worked again.. so i hope this helps anyone else who has this prob arise for them... Happy Hunting... Link to comment Share on other sites More sharing options...
FireSageLv80 Posted May 30, 2023 Share Posted May 30, 2023 My man, this was the only thing that fixed it perfectly and immediately. Thank you so much. Link to comment Share on other sites More sharing options...
jasonsgamename Posted December 3, 2023 Share Posted December 3, 2023 I'm new, but I insist on figuring things out myself, by researching what smarter people on the subject have already tried. My issue started with corrupt saves that weren't really corrupt, if I quit the game, and restarted it, then everything was fine. That issue turned into a dll not loading on start up, which then turned into this trampoline issue. As of right now, my game is back to normal. What I did, after reading more than I wanted to, lol, was get into the "part 2" of the skse engine fixes and move three of its files to the same folder my skyrim.exe is in. The three are: tbb.dll, tbbmalloc.dll, and d3dx9_42.dll. Moving the first two took the issue from the dll not loading to the trampoline error, moving the last one allowed the game to start. It also started my saves over from 001, but my other saves are still there if I go into the load option at the startup screen and click "show all saves". Like I said, I'm new, and learning, so this may not be the preferred method, but it did work, or at least is for right now. :) 1 Link to comment Share on other sites More sharing options...
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