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Pip-boy Retex ENB Problems


DifferentFish

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I'm working on a retex project for the Pipboy. I completely redid the UV map and smoothing groups so the mesh had to be replaced. The problem arises when using the enb v.216.

ENB turned off:

http://i.imgur.com/QxvmIr8h.png

ENB turned on:

http://i.imgur.com/RGYRAJoh.png

This doesn't happen with the vanilla texture. I can't find any texture sets for it in the GECK that might get screwed up by editing the mesh, which has happened to me when I did weapon mods.

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Try flipping the green channel of your normal map.

 

Also, keep in mind that the pip boys normal maps are made from a high resolution model, the normal map will only work properly with the smoothing groups it shipped with, changing them will cause shading errors.

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