DifferentFish Posted November 2, 2013 Share Posted November 2, 2013 I'm working on a retex project for the Pipboy. I completely redid the UV map and smoothing groups so the mesh had to be replaced. The problem arises when using the enb v.216. ENB turned off:http://i.imgur.com/QxvmIr8h.pngENB turned on:http://i.imgur.com/RGYRAJoh.pngThis doesn't happen with the vanilla texture. I can't find any texture sets for it in the GECK that might get screwed up by editing the mesh, which has happened to me when I did weapon mods. Link to comment Share on other sites More sharing options...
DogtoothCG Posted November 5, 2013 Share Posted November 5, 2013 Try flipping the green channel of your normal map. Also, keep in mind that the pip boys normal maps are made from a high resolution model, the normal map will only work properly with the smoothing groups it shipped with, changing them will cause shading errors. Link to comment Share on other sites More sharing options...
DifferentFish Posted November 9, 2013 Author Share Posted November 9, 2013 I had to bake a new normal map since I redid all the UV shells. It has to be a lighting issue since my arm is discolored as well. Link to comment Share on other sites More sharing options...
DogtoothCG Posted November 19, 2013 Share Posted November 19, 2013 Oh, very cool; did you manage to re model all of the geometry alright? How about your cage? Looking at it again, it really does bug me as a green channel issue. Have you tried that? Link to comment Share on other sites More sharing options...
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