lessien881 Posted November 3, 2013 Share Posted November 3, 2013 I am trying to do some pregame planning for my characters. Im trying to come up with two builds, one that uses normal armor/guns and one that uses power armor/energy weapons. I have the gun one planned out fully but im having a hard time picking perks for the energy playthrough. Does anyone have any tips? Below is my character plan for the gun build so you can kinda get an idea of how i picked things for that S 6 P 5 E 8 C 4 I 4 A 7 L 6 Tagged: Guns Locks and Repair Rapid Reload Educated Comprehension Cowboy Hand Loader Junk Rounds Jury Rigging Intense Training Better Criticals Light Touch Commando Gunslinger Nerves of Steel Shotgun Surgeon Toughness Toughness Hit the Deck Chemist Action Boy/Action Girl Quick Draw Rad Resistance Home on the Range Demolition Expert Demolition Expert {Karma-Based Perk} Link to comment Share on other sites More sharing options...
lessien881 Posted November 3, 2013 Author Share Posted November 3, 2013 2 Retention 4 Educated 6 8 Comprehension 10 Vigilant Recycler 12 Robotics Expert 14 Jury Rigging 16 Meltdown 18 Computer Whiz 20 Intense Training 22 Laser Commander 24 26 Nerves of Steel 28 30 32 34 36 38 40 42 44 46 48 50 Thats what i have so far Link to comment Share on other sites More sharing options...
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