Crowbennett08 Posted April 30, 2009 Share Posted April 30, 2009 So, been worldspace editing for a while here in the geck, tried several methods of importing RAW files to make it easy.... but meh, i don't need a world that is as big as oblivion yet. I'm sure anyone who's attempted worldspace editing has noticed the huge black holes that occur from time to time while doing any number of editing functions with heightmap or landscape editing. The good news is... you can use a landscape texture to cover the hole, the bad news is... sometimes you must constantly toggle back and forth to and fro landscape editing coloring in holes to make sure they stay colored in. sometimes you will color in a hole, exit landscape editor, and there will be more holes.... but if you keep doing this. They will eventually stop. Sometimes on the first try, sometimes on the 10th... i've noticed that if you keep having this problem, choosing a different land texture and coloring the hole seems bizarrely enough... to prevent more holes. or... i could be crazy, which is likely, cuz worldspace editing will make you crazy. :wallbash: hope this helps and good luck. Link to comment Share on other sites More sharing options...
jaysus Posted April 30, 2009 Share Posted April 30, 2009 just do a sinbgle click with the smooth tool anywhere on the landscape and the black spot go - and if your worldspace has water make sure its above 10500 Link to comment Share on other sites More sharing options...
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