actionhorror Posted September 5, 2022 Share Posted September 5, 2022 I've had a search and can't find any mods that do this. Not to be confused with the player effect of distorted vision, I'm talking about when you the player hit an enemy. Enemies tend to glow green and have a smoke effect whenever hit and I'd like to remove it. I am currently using the "Undead No glow" from the "Undead FX" mod and it's so much better not having that blue glow on conjurations (immersive!), I want the same effect for poisoned npcs. Preferably, I don't want to remove the effect if an npc hits another enemy, for example a conjured chaurus or frostbite spider uses venom on an enemy, as that is more like an acid attack. I'd like to remove the effect for all kinds of poisons, lingering or instant, paralysis, magicka/stamina, frenzy etc. Thanks for any help. Link to comment Share on other sites More sharing options...
Verneeiro Posted October 6, 2022 Share Posted October 6, 2022 Do you want to do this yourself and require guidance on how to do it? If I made such a mod, would you think it would be worth sharing it on the Nexus? Link to comment Share on other sites More sharing options...
actionhorror Posted October 22, 2022 Author Share Posted October 22, 2022 Sorry for the late reply, super busy at the moment. Would be great to have someone do it for me, I just don't like the visual effect when I use a poison (through a weapon or reverse pickpocket) and would like a mod to remove it (possibly keeping the effect whenever a poison enemy attacks another npc though, like a chaurus attacking a bandit as that is when the visual reference is useful). Cheers Link to comment Share on other sites More sharing options...
Recommended Posts