Riddleofsteel Posted April 30, 2009 Share Posted April 30, 2009 I'm having a little trouble re-skinning weapons in the GECK. I add the new textures to a texture group (I think that's what it's called) and then I find the old weapon and edit it, choose the model and add my new textures. But when I add the new textures the preview box shows that the weapon is absolutely see-through. The mesh/shape is there but the gun just blends in with the wasteland surface. What am I doing wrong? It also does this when I edit the textures of the weapon's static world object. Thanks for any ideas. Link to comment Share on other sites More sharing options...
neunen Posted April 30, 2009 Share Posted April 30, 2009 are you using archiveinvalidationinvalidated? Link to comment Share on other sites More sharing options...
jaysus Posted April 30, 2009 Share Posted April 30, 2009 transparency:got a black alpha channel in the diffuse texture? texture blending/swapping:did you forget to set "BinvalidateOlderfiles = 1" in the fallout.ini? Link to comment Share on other sites More sharing options...
Riddleofsteel Posted April 30, 2009 Author Share Posted April 30, 2009 Yeah, I use archiveinvalidationivalidated. I have the switch set in the ini file also. EDIT: How do I tell if the alpha channel in the diffuse is black or not? Visually? Link to comment Share on other sites More sharing options...
Riddleofsteel Posted May 1, 2009 Author Share Posted May 1, 2009 Anyone? I'd still really like to update these textures. Link to comment Share on other sites More sharing options...
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