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Replacing textures via GECK


Riddleofsteel

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I'm having a little trouble re-skinning weapons in the GECK. I add the new textures to a texture group (I think that's what it's called) and then I find the old weapon and edit it, choose the model and add my new textures. But when I add the new textures the preview box shows that the weapon is absolutely see-through. The mesh/shape is there but the gun just blends in with the wasteland surface. What am I doing wrong? It also does this when I edit the textures of the weapon's static world object. Thanks for any ideas.
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