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I'MA GET BIG BABY


mechine

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I don't have one right now, but playing with GECK the first week or so

I made a nice big riot gun.

 

Thinking back I even named it BIG BABY like the one from Hellboy.

 

Pretty much you take the rail spike rifle because of the huge barrel

 

Then set it in geck to fire 10-30 10mm shells or whatever really.

Make it powered by shotgun shells with the sawed off shotgun sound.

Maybe even powered by two shotgun shells(using 2 ammo for each shot)

I'm not sure if the rail rifle has a casting node though to dump the emptys.

 

Doesn't really matter though. If you make a new projectile 10mmprojectileBIGBABY.

Then set the tracer chance for 1.00 then with a 6 to 12 spread you get a nice shot with a big blast.

The tracers make it look like the shot gun shell blast that shoots it out the barrel was so

over powered that the bullets got red hot or sparky.

 

You can't really put tracers on shotgun shell projectiles.

It's only cool an so you can see how the spread is on a shotgun.

 

I got the idea from making laser rifle shotguns with large spread

because they fire fast an the projectiles are able to be seen

Which is probably why the laser shotgun is so fun to shoot at anything.

 

The only problem you'll run into is when you get into full auto shotguns

Where the projectiles stack up on the system an bring the frame rate down.

But for something that is semi auto 20-30 projectiles at a time isn't bad.

 

If you edit the values that effect blood decals an the time limit for them

it will also stack up impact data, like when you shoot a rock or wall

the holes that the bullet leaves. It's not like Halo where you can have

3000 holes in a wall from the mini gun, but they stackup more than vanilla.

Helps if you like shotguns.

 

What you got in there?

 

Oh just a little 10mm Buckshot powered by a claymore mine

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