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Toolset - Area, Enemy, Music - Questions


Artur056

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Hi, I am modifying the game for my own use and what seemed simple and simple in other tools such as GECK is difficult here.
1. How to open, for example, the Denerim Market District in a toolset, so that I can place darkspawn there and see them in the game? I only found tutorials for creating new area's, but I'm not interested. Let me add that in Dragon Age Toolset ---> _Global I only have char_stage
Has the program installed correctly?

( I will add that I have already created the darkspawn along with the level and equipment. )
2. Question about music in MOD. I have Temple Of Vulak mod installed and no music added there. This can be added via Fmod and how?
3. A similar question as the second. How do I add armor that I downloaded from Nexus, such as Necromancer armor, to Dragon Age Toolset? I also wanted to add opponents with more diverse weapons to make it more interesting.
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Firstly - the toolset wiki is your friend.

 

Secondly - It's usually a good idea to do your work within your own module. The toolset wiki tells you how to create one in the toolset.

 

it is recommended that you avoid changing your only copy of vanilla source code. You may want to back out your changes later. For that reason, you may want to make a copy of any vanilla code you wish to change and apply your changes there.

 

To open the Denerim Market District, select the area icon (it looks like a bed) in the Palette Window on the upper right hand side of the toolset. You'll find the source under Landsmeet -> Market District.

 

You can learn more about music in that section of the wiki.

 

You can open other resources you downloaded from elsewhere by selecting File -> Open and then browse to the file on your disk. I suppose you could then choose 'Save As", save them to a directory within your module, and they should be available in the toolset.

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Thank you for your response. I was able to load the Denerim.


Tossed some new NPCs onto the map for a test and nothing.


There is a guide on the wiki how to add a folder with my modem? There is no such thing with any guides.


I found it on another site. I adhered to this:


"We've now come to the final step. All the hard work is done, now all you need to do is export your resources and your module so that it shows up in game. To do this, we first need to export each resource. we made. If you made an item, you need to export that. Click the sword icon again to go back to items, then right click your new item and choose EXPORT -> EXPORT WITHOUT DEPENDENT RESOURCES. Then go to the scripts and do the same thing for your script. Lastly, to export your module go to the menu, TOOLS -> EXPORT -> GENERATE MODULE XML and then TOOLS -> EXPORT -> GENERATE MANIFEST XML.


Now go ahead and run the game, and you should see your module in your downloaded content. Start a new game or load an existing save and you should find your new item in your inventory. Enjoy! "


There is my mod in the AddIns folder, but there were no new NPCs in the game.


And I had 2 stats on one point for "level up" (I have some nightmare +, combat tweaks and revision) I still get the feeling that the game is fairly easy.


For now, I'm taking a break as I took some time to install Toolset and it got tired of me.

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Are you testing with a save where you'd already entered the area before adding your mod? If so, your new NPCs won't appear, unless you use a PRCSCR script to place them.

 

To directly edit the area file, you need to have never entered them map previously on that save.

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There is a guide on the wiki how to add a folder with my modem? There is no such thing with any guides.

 

When you assign a filename, you can specify the folder. The toolset will create it if it doesn't already exist.

 

There is my mod in the AddIns folder, but there were no new NPCs in the game.

 

A couple of things...

-- If you're sure you exported all of the related files... you can make sure your content is enabled by selecting Downloadable Content from the main menu, then the Installed Content tab to make sure your mod is there and enabled. Also note that once you've entered an area, it gets baked into the save. In order to see new content you've added, you'll need to load a save from before you ever entered that area.

 

I would also point out that it is generally preferable to add content to existing areas using the PRCSCR method.

 

Edit: Hi, TSM. Looks like you stopped by while I was typing - lol.

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