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Problem with Glass Textures In Outfit Studio & Paint.net


LogicRock

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I've come upon a problem with the way Glass textures are loaded in editing software. At first I thought it was a problem with Outfit Studio, but I downloaded Paint.Net to look at the .dds files and even the glass textures on their own show up with odd bits of transparency. It happened with Blades armor too but the Blades armor issue seems to have been fixed after I reinstalled the game. The glass issue continues though.

 

https://i.imgur.com/bN9pd7G.png

https://i.imgur.com/LOTwppQ.png

https://i.imgur.com/WR2XCAJ.jpg

https://i.imgur.com/W4j72y2.png

https://i.imgur.com/PZiielu.png

 

It looks like it is mixing up different texture paths and combining the male and female bits in an odd way. It even does this in Paint.net.

 

There's no issue in-game however:

https://i.imgur.com/dDIXT53.jpg

 

I can edit models in Outfit Studio and it doesn't affect how the textures load in-game, but if I wanted to edit the textures then this would be a problem.

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Yep, you can safely ignore it. The vanilla glass texture for male has an odd alpha channel in it that isn't even used. The nif files do not have alpha properties so it's not seen. If you were to add an alpha property to the male armor in Nifskope you would then see the same thing you see in Outfit Studio.

 

If you do intend to retexture it at some point, just delete that alpha channel.

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Yep, you can safely ignore it. The vanilla glass texture for male has an odd alpha channel in it that isn't even used. The nif files do not have alpha properties so it's not seen. If you were to add an alpha property to the male armor in Nifskope you would then see the same thing you see in Outfit Studio.

 

If you do intend to retexture it at some point, just delete that alpha channel.

Thanks, will do.

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