gmg2dave Posted September 12, 2022 Share Posted September 12, 2022 OK, so when the Slog becomes a settlement you have Wiseman, Deirdre, Jones, Holly and Arlen Glass and three unnamed ghouls labeled as workers. Except I have 10 "workers" at my settlement, and none of them can be assigned to do any job. I cannot even select them in the workshop menu. They show as unassigned, with the red silhouette when I mouse over them, and, to make matters worse, they count as settlers in the build menu. Which means they need food, water, beds, etc. I have been told that the vanilla "workers" that come with the settlement are assignable, but I have tried to assign/select all of them in the build menu and none of them can be selected. They also, and this is even more annoying, continually change every time I travel to the Slog. By that I mean, the clothes, or rather lack thereof (yay, nekkid ghouls... gag) and items in their inventory all change every single time I go to the Slog. Even if I use the console to open their inventory and give them new clothes/weapons, whatever, the very next time I move out of that worldspace and then travel back, they all have new clothes etc. equipped. When I open the console and click on them to get their FormID it shows as FFxxxxxx whatever. But there is no mod "FF" anywhere in my load order. The last mod in my load order is showing as E7 in NMM, and if I do a search in the FormID window in xedit, it gives no entries with that FormID. When I do a search in xedit for the three original "workers" they are not showing any other mod that might be effecting them. IE. they just show in the vanilla Fallout4.esm and no other mods anywhere in my load order make any changes to any of the three. Oh, and I forgot to mention, they have appeared in each new game I have started as well. They are there in all of my saved games when I travel to the Slog. So, anyone have any idea why I have all these extra "workers", where they came from, or how to get rid of them? Link to comment Share on other sites More sharing options...
Dreadshow Posted September 12, 2022 Share Posted September 12, 2022 Open console, click on a worker so it's refid appears at the top middle of console type setpv bCommandable 1 Close console, open workshop assign to a task. Rinse repeat. Link to comment Share on other sites More sharing options...
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