KinkanTono Posted November 5, 2013 Share Posted November 5, 2013 (edited) Nexus Modders, Will you please lend me your expertise? I have created a set of 5 NPCS who each have their own dialogue, but I've run into a problem where they only sometimes use the correct dialogue. Other times then will use the generic "Nice to see you again", with the only option being "Goodbye". I can't figure out why some of them use the correct dialogue, and others don't, and the weird this is they seem to be switching; sometimes NPC A will use the correct dialogue but NPC B won't, while other times NPC B will and A won't. I followed this tutorial, I've set up the voice actor types, disabled default dialogue, set the conditionals in each topic to match the NPC who is supposed to say them, and linked the topics. As I said, it worked at first, and it works sometimes still, but not all the time. Would someone who is more experienced with mods take a look and tell me what I'm doing wrong? Here's the link to my .ESP:https://dl.dropboxusercontent.com/u/74890104/TownOfNewHope.esp I built the town itself on top of the old Spring Mt. Ranch State Park, which is north of Goodsprings(Deleting the Cazadors as well, so a lv1 character can go that way now). Edited November 5, 2013 by KinkanTono Link to comment Share on other sites More sharing options...
Looca Posted November 7, 2013 Share Posted November 7, 2013 Hi there.Don't know if you still need help with this, also I'm no expert; one thing I noticed looking at your .esp though, none of the custom dialogue topics have "Top level" checked which is something that gave me a headache when I tried to make dialogue. That may be the issue, although I'm not sure whether it would cause the dialogue to randomly (not) work. Link to comment Share on other sites More sharing options...
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