ChesuKyoka Posted November 6, 2013 Share Posted November 6, 2013 (edited) Hey nexus forums, So I seem to be having this issue where every time I try to enter super duper mart I crash or freeze upon loading it :sad: . I can enter other buildings and such and I suspect a potential error within the mods or incompatibility. I myself I am quite inexperienced in modding but can find basic load order issues. But I figured maybe somebody might be able to help me. Load order here. Fallout3AnchorageThePittBrokenSteelPointLookoutZetaUnofficial Fallout 3 PatchIMCNCALIBRTheInstituteVault 101 RevisitedMothership CrewTSC Air SupportFOOK2 - MainFOOK2 - [DIK] DLC Improvement KitMart's Mutant ModRHKBrisaAlmodovarAmyWongRH_IRONSIGHTSBelthansQuoVagisRH_IronSights_Basic_VanillaPluginRH_IronSights_Basic_AnchoragePluginRH_IronSights_Basic_PittPluginRH_IronSights_Basic_BrokenSteelPluginRH_IronSights_Basic_PointLookoutPluginRH_IronSights_Basic_ZetaPluginRH_IronSights_Pitt_NewRifleSightsRH_IronSights_RemoveReticuleRH_IronSights_PL_NewItemsGNR EnhancedExistence2.0UPP - Pack 1UPP - Pack 2UPP - Original PerksUPP - Experience PerksUPP - Beverage PerksAQFH_C_103FOOK2 - MainFOOK2 - [DIK] DLC Improvement KitMart's Mutant ModMart's Mutant Mod - DLC AnchorageMart's Mutant Mod - DLC The PittMart's Mutant Mod - DLC Broken SteelMart's Mutant Mod - DLC Point LookoutMart's Mutant Mod - DLC ZetaMart's Mutant Mod - Tougher TradersMart's Mutant Mod - Natural SelectionMart's Mutant Mod - Master Menu ModuleMart's Mutant Mod - FOOK2Mart's Mutant Mod - FOOK2 - DIKAmyWong - FOSEAmyWong - DLCsAmyWong - FOOK2 1.1RHKBrisaAlmodovar - DLC - AnchImp's More Complex NeedsIMCN - FOOK2 IngestiblesIMCN - MMM Meats, Bloods, and EyeballsACE2-1bTSC Air SupportF3ProjectRealityMkIAmyWong - Load Order FixHZSmoothLight - FO3FOOK2 - Main - IronsightsPointLookout MoodsThe Pitt MoodsOmegared99-ENB Transparency FixDC MoodsHoloPipboy4000 in Fallout3 Is there anything not playing nicely? Edited November 6, 2013 by ChesuKyoka Link to comment Share on other sites More sharing options...
blove Posted November 6, 2013 Share Posted November 6, 2013 Just addressing FOOK2 issues: 1. The hotfixes for FOOK2 v1-2 Open Beta by FOOK Team are not optional. 2. Those compatibility patches that you are using for FOOK2 and MMM are not for FOOK2 1.2 Open Beta or MMM 6.x much less and. Use MMMFOOK2 Compatibility Patches by BAN. 3. The Amy Wong CP should be okay. 4. The IMCN CP might be okay (possible missing textures). 5. Make sure that you are using the FOOK2 v1-2 Ironsights by Swampfox CPs for RH Ironsights. 6. Use Mothership Zeta Crew FOOK2 patch by BAN for compatibility with MZC. Link to comment Share on other sites More sharing options...
ChesuKyoka Posted November 6, 2013 Author Share Posted November 6, 2013 Just addressing FOOK2 issues: 1. The hotfixes for FOOK2 v1-2 Open Beta by FOOK Team are not optional.2. Those compatibility patches that you are using for FOOK2 and MMM are not for FOOK2 1.2 Open Beta or MMM 6.x much less and. Use MMMFOOK2 Compatibility Patches by BAN.3. The Amy Wong CP should be okay.4. The IMCN CP might be okay (possible missing textures).5. Make sure that you are using the FOOK2 v1-2 Ironsights by Swampfox CPs for RH Ironsights.6. Use Mothership Zeta Crew FOOK2 patch by BAN for compatibility with MZC.Thank you so much :pinch: I feel so stupid. Heh, Shows my inexperience! Thank you for your time. Well I know where to start now! Link to comment Share on other sites More sharing options...
Recommended Posts