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Silly question about modding


Mawgg

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Yesterday I was setting up Fallout 3 (NMC, FWE, MMM, EVE, PB, WMK + Others)

 

I installed MODs in the order above based on some recommendations I found on a setup guide. Once I was all finished installing everything Fallout was crashing on launch - while troubleshooting I uninstalled some of the major mods and reinstalled them.

 

Turns out the issue was caused by PB not being installed correctly which was causing my compatibility patch to crash it - Through NMM it just puked the folders into the Data directory but it wasn't a standard folder structure in the zip (Normally would NMM prompt for this I thought?) so in the end I had to uninstall PB and re install manually.

 

So my question is... because I was futzing with those big main mods at the end of my modding process during troubleshooting, should I start from scratch and re-install everything or will it be fine? I was using NMM for everything.

 

Basically it went like this:

 

NMC -> FWE -> MMM -> EVE -> WMK -> comptability patches -> Other visual/weather mods -> uh oh Fallout is crashing when I launch it!! -> Uninstall Compatibility -> reinstall compatability -> uninstall MMM -> reinstall -> Found out PB zip file was non standard -> Uninstall PB -> Installed manually -> works!

 

Everything is working now... (well I can get to the main menu, haven't started playing yet) i'm just worried that since I was futzing with the major patches in the end it might cause instability.

 

Should i re-install everything or should it be fine?

 

Thanks!

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I personally use FOMM for handling mods/fomods, as that's the application that the fomod format (internal fomod scripts included) was written for. Also, NMM allegedly has a bit of trouble with some omod/fomod scripts and a non-trivial amount of oblivion/fallout mods, from what I've read. I may be wrong, haven't really been following NMM development in a while. Always is good practice to check the file structure of any mods you download as a precaution anyway.

 

The above mods should work if you can get to the main menu. Though given how much stuff they change (FWE, MMM, EVE, WMK), it may just cause some annoying stability issues that's just inherent in the mod/how the engine handles them. On a related note regarding stability, CASM is a brillant autosave mod for if/when your game decides to have a crash, as the ingame autosave is prone to making you crash like crazy, CASM can save at intervals, cycle through a set number of save files, save after various actions like discovering locations, creating weapons, completing quests, etc. It's incredibly flexible and means you could potentially only lose 5 mins of gameplay if you do crash, on default settings.

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