Jump to content

MartsMonsterMod.


SiniVII

Recommended Posts

Whenever I try to load my "OLD" save, the game crashes to desktop in the loading screen. I saved my game OUTSIDE in the wild, do you think I have to make a clean save and go to a location that this mod does not affect before I try to install it? I really don't want to give up on this save as i've been working on it for months now!
Link to comment
Share on other sites

Quite a bit. Alot of other mods. Probably over 70.

But I give up. I uninstalled MMM and it still wont even consider going over 1% on the loading screen before it crashes. Might as well make a new file with MMM and that experience mod thing.

Link to comment
Share on other sites

Quite a bit. Alot of other mods. Probably over 70.

But I give up. I uninstalled MMM and it still wont even consider going over 1% on the loading screen before it crashes. Might as well make a new file with MMM and that experience mod thing.

never give up...theres always an easyier way!!!!

 

General Load-Order Guidelines

Here are the guidelines that I adhere to, personally.

 

~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later.

 

~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN)

 

~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through.

 

Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later).

 

So basically, it stacks up like this...

 

Oblivion.esm

Unofficial Oblivion Patch

<Minor Mods / DLC's (Post-Completion)>

<Major Overhaul Mod/Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

 

 

 

Expanded Load-Order Guidelines

by dev_akm

 

I would extend this to include:

 

Oblivion.esm

Unofficial Oblivion Patch

<Weather/Environment/Sound Mods>

<Minor Mods/New Items/Houses/DLC's (Post-Completion)>

<Major Overhaul Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

<Quests>

<Compatibility Patches/UOMP/Merged Leveled Lists>

 

And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example).

 

That's basically the structure I use and I have 140+ mods working well together.

 

Another way of describing this (posted by DMan77):

....

Oblivion

unoffical patch

Deeper realism mods that add sights and sounds

added content like weapons/items

gameplay changes, like 'must eat and sleep'

The OOO type

the 'new begining' type mod..

................................................................................

.................

 

this is what you need!

Link to comment
Share on other sites

It's possible the crash is due to a mod you removed that has a major affect on the cell you saved in. OBMM has a feature that will tell you what mods were active when you made that save.

 

The safest place to save is with your character inside in a place that has no mods affecting it. DO NOT use the Tiber Septum Hotel, as that is where any NPC or creatures that got caught in a removed area will respawn. There are some funny stories of what shows up there. Such as deer, a herd of sheep, dozens of NPCs, mannequins and others.

Link to comment
Share on other sites

I used FCOM Helper to help me find the Load Order, but there are still more files that needs to be added between the ones shown here.

 

 

CM Partners.esm

 

Mart's Monster Mod.esm

 

Progress.esm

 

HorseCombatMaster.esm

 

Unofficial Oblivion Patch.esp

 

UOP Vampire Aging & Face Fix.esp

 

Oblivion Citadel Door Fix.esp

 

DLCShiveringIsles.esp

 

Natural_Weather_by_Max_Tael.esp

 

Natural_Weather_HDR_by_Max_Tael.esp

 

Natural_Weather_with_darker_Nights_by_Max_Tael.esp

 

Natural_Weather_HDR_with_darker_Nights_by_Max_Tael.esp

 

Natural_Habitat_by_Max_Tael.esp

 

Enhanced Water v2.0 HD.esp

 

Natural_Water_by_Max_Tael.esp

 

Brighter_Torches.esp

 

ChaseCameraMod.esp

 

EFGAddPose.esp

 

JOJOeffect.esp

 

StandingJOJO.esp

 

DLCHorseArmor.esp

 

DLCOrrery.esp

 

DLCBattlehornCastle.esp

 

DLCVileLair.esp

 

DLCMehrunesRazor.esp

 

DLCSpellTomes.esp

 

Adonnays Elven Weaponry.esp

. Bashed Patch tag suggestion: {{BASH:Graphics}} if using overhaul mods.

 

Hiyoko_Store.esp

 

MaleBodyReplacerV4.esp

. Bashed Patch tag suggestion: {{BASH:Body-M}}

 

Malevolent.esp

 

DLCThievesDen.esp

 

Mart's Monster Mod.esp

 

Mart's Monster Mod for Fran.esp

 

Mart's Monster Mod for OOO.esp

 

Mart's Monster Mod - Additional Enemy NPC Vars.esp

 

Mart's Monster Mod - Diverse Imperial Armor.esp

. Note: Not needed if running OOO - included in OOO.

 

Mart's Monster Mod - Diverse Creature Skins.esp

 

Mart's Monster Mod - Gems & Gem Dust.esp

. Note: Manually place before OOO to revert to OOO gem grinding behaviour.

 

Mart's Monster Mod - Hunting & Crafting.esp

 

Mart's Monster Mod - Looting NPCs & Creatures.esp

 

Mart's Monster Mod - Zombies for Body Meshes.esp

 

Mart's Monster Mod - Durability & Damage.esp

 

Mart's Monster Mod - Spawn Rates - Reduced.esp

 

Mart's Monster Mod - Fran's Leveled Quests.esp

. Note: 'Francescos optional leveled quests.esp' required (or integrated into 'Optional Files')

 

Mart's Monster Mod - Less Bone Loot.esp

 

Mart's Monster Mod - Less Rats.esp

 

Mart's Monster Mod - Safer Roads.esp

 

Mart's Monster Mod - No Carrion Rats.esp

 

Mart's Monster Mod - No Blood.esp

 

Mart's Monster Mod - No Bone Loot.esp

. Note: Only removes some bone loot, not all.

 

Mart's Monster Mod - No Giants.esp

 

Mart's Monster Mod - No Undead Rise.esp

 

Mart's Monster Mod - No Spiders.esp

 

Mart's Monster Mod - No Slimes.esp

 

Mart's Monster Mod - No Werewolves.esp

 

Mart's Monster Mod - No Lanterns.esp

 

Mart's Monster Mod - No Adventurers.esp

 

Mart's Monster Mod - Vindasel.esp

 

Mart's Monster Mod - Foxes.esp

 

Mart's Monster Mod - More Wilderness Life.esp

 

Mart's Monster Mod - Extra Wounding.esp

 

Mart's Monster Mod - Friendlier Factions MMM+Fran.esp

 

Mart's Monster Mod - Friendlier Factions OOO+FCOM.esp

 

Mart's Monster Mod - Curse of Hircine.esp

 

Apachii_Goddess_Store.esp

 

ClocksOfCyrodiil.esp

 

eyja.esp

 

Arena_BattlesV1.1.esp

 

DLCFrostcrag.esp

 

Mart's Monster Mod - City Defences.esp

 

AnvilBayExpansion.esp

 

Natural_Vegetation_by_Max_Tael.esp

 

Natural_Vegetation_200%_by_Max_Tael.esp

 

Unlimited Amulets and Rings - Shivering Isles.esp

. Note: Use Wrye Bash Bashed Patch tweak instead.

 

Quest Award Leveling.esp

 

Quest Award Leveling - Finger of the Mountain.esp

 

MidasSpells.esp

 

SpellSinger.esp

 

Smarter Mercantile Leveling - Multi.esp

 

ProgressGSD.esp

 

ProgressMBSP.esp

 

progressSBSP.esp

 

RealisticLeveling.esp

 

Alternative Start by Robert Evrae.esp

 

actors_in_charge.esp

 

personality_idles4.esp

 

CTAddPose_v_1.esp

 

CM Partners.esp

 

CM Partners More NPCs NE.esp

 

Mart's Monster Mod - Resized Races.esp

. Note: Not compatible with Beautiful People or mods that are based on Elaborate Eyes unless patches are used.

 

_Ren_BeautyPack_onlyhairs.esp

. Bashed Patch tag suggestion: {{BASH:Hair}}

 

_Ren_BeautyPack_full.esp

. Bashed Patch tag suggestion: {{BASH:NpcFaces,Hair,Eyes}}

 

Beautiful People.esp

. Bashed Patch tag suggestion: {{BASH:NpcFaces,Hair,Eyes}}

 

Beautiful PeopleV22 - MaleReplacerV4.esp

. Bashed Patch tag suggestion: {{BASH:NpcFaces,Hair,Eyes,Body-M}}

 

BP_Roberts_BR_Hair.esp

. Bashed Patch tag suggestion: {{BASH:NpcFaces,Hair,Eyes,Body-M}}

 

KT_CustomRaceFix.esp

. Note: Included in UOP v3.0.1 or newer and both should not be used.

 

Mart's Monster Mod for FCOM.esp

Link to comment
Share on other sites

How to use OBMM to make a load order list for posting.

 

Open OBMM - if you don't have it, get it. It is needed for a lot of things when you work with mods.

 

Look on the right, you will see a box with 'Import/Export'. Click that.

Then select the first option, 'View Load Order'

 

A new window will open with only your active mods listed in their load order. Any unchecked mods will not appear in this list.

 

Use your mouse to highlight the entire list, then left click on the highlighted list.

 

A box will open with Cut, copy paste.

 

Select copy – DO NOT SELECT CUT!

 

Now you can close the window and close OBMM (This might take a few minutes as OBMM takes a while to close.)

 

Go to where you want to put the load order list – I recommend creating either a text document or a word processing document and naming it load order and the date

(load order 6-22-08.txt)

 

Then open that document, place your cursor at the beginning and right click. Select paste.

 

This should copy your load order into the document.

 

Now, to get the load order into a post, open the forum, find where you want to place the load order list and paste it. The copied text will be inserted where you place the mouse cursor.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...