backlol Posted September 16, 2022 Share Posted September 16, 2022 How can I consistently and consistently convert exponent and phong specularity to a raw value and GGX depth in a non-soft way that should be tracked with the genuine shader? I've been looking for a math function I can do with shadow nodes, but can't seem to get it for paints chatib Link to comment Share on other sites More sharing options...
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