MichaelCr Posted May 5, 2009 Share Posted May 5, 2009 I had a problem with the Vault 87 Mod with the new patch. But when I switched over to the unofficial patch it fixed everything. Link to comment Share on other sites More sharing options...
Deleted559516User Posted May 5, 2009 Share Posted May 5, 2009 I found that my troubles with Super Mutant weapons were not related to the 1.5 patch, but a mod conflict, just to clarify. However, as most of us know, the problems with 1.5 go far beyond any suspicion I had about some weapons not turning up on NPCs. I first noticed the biggest issues immediately after I patched to 1.5 and was attempting to show a friend of mine a mod I have developed recently that is centered in Megaton. Missing walls, NPCs not where they should have been and missing otherwise, etc., etc. Murphy's Law that no sooner than I want to show off my work, Bethesda manages to break something in my game. I've been fighting this game's oddities more than any other game I have ever played, and that's a LOT of games, let me tell you. If it wasn't for the modding community, I would have stopped playing this game long ago... So, I'm back to a fresh install and using the Fake Patch as per its instructions. Link to comment Share on other sites More sharing options...
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