ZxAsriel Posted September 16, 2022 Share Posted September 16, 2022 Looking for someone to make on the Nexus for this game to change characters into scaled down versions of Gresbalons, color-coded to fit their character backgrounds. The basic gist: Model swapping the characters into color-coded Gresbalons, scaled down to use human animations instead of primordial ones. Dana being a deep ruby red Gresbalon, Adol being a gold Gresbalon, Laxia being a deep deep blue, Laxia being neon deep pink, Sahad being sand yellow, Hummel obviously being a purple one, and finally Riccota being an emerald green Gresbalon and scaled down a teensy more since she's the child playable character. <- Put a lot of thoughts into the color coding matching the recolorings. Adol is a natural born leader, thus gold.Dana is pretty much a gerudo from another time, helping help him progress, thus being deep redSahad grew up on an remote place where if you didn't fish you'd starve, thus sand-yellowHummel for his secrecy and duties, and overall professionalism, thus purple.Laxia being deep neon pink for her overall rudeness in acts 1 and 2, her nobility pretty much fell apart, thus neon pink.Riccota being an emerald green for her love of nature and animalistic style, scaled down to other characters. From there re-animating their bones corrrectly in the field, and in cutscenes shouldn't be that hard. Here is the model to work with on a visual level, you can probably find it in the games source code itself. Maybe a bestiary subfolder that holds all hostile NPC's. Link to comment Share on other sites More sharing options...
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