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Fo3edit and touching cells


CountFuzzball

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So I was browsing my current mod list in FO3Edit earlier and I noticed that one cell was being touched quite a bit (Think it was Seward Square or some other DC area cell), like 3 or 4 times over, not too sure what the changes are yet.

 

Some may be dirty edits, others intentional, either way I don't understand how this can cause (potential) stability issues, apart from the ever nasty 'script calling a function on a disabled object = instant crash' issue, in terms of how the engine handles the esp data.

 

Surely if you nudge a car slightly to the left, then another mod loaded after in the load order, dumps a car right on top of where the original reference was and nudges the original car to the right, you get a nudged car and another car. So, by and large, the engine should just load the last reference to the car and that's it, or does it load the nudged left car reference into RAM and then loads the nudged right car, essentially overriding it, so both are technically loaded?

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Surely if you nudge a car slightly to the left, then another mod loaded after in the load order, dumps a car right on top of where the original reference was and nudges the original car to the right, you get a nudged car and another car. So, by and large, the engine should just load the last reference to the car and that's it, or does it load the nudged left car reference into RAM and then loads the nudged right car, essentially overriding it, so both are technically loaded?

It loads both cars - It loads the new car and whatever locational changes (nudge) the last plugin does to the original car.

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