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getting a texture to work in geck


MeguRyel

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I really hope somebody can tell me what I'm missing, I'm sitting on this problem since 4 days now:

 

I made a new hair model in 3DS, starting with importing a .nif file. I removed the hat-mesh and made a new, applied the texture and worked out somehow to make a working texture in nifskope. I made a normalmap and a (?) displacement map, the one with _hl in the name. Then, I opened another hair.nif file and replaced the NiTriShape of "Hat" with the new one. Seemed to work fine so far, so I copied the files to where GECK can find them (meshes/characters/hair and textures/characters/hair) but when I load it into geck, the texture displays in some few floating patches around the head and not like it looks like in nifskope.

 

Has anybody an idea of what I'm missing?

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  • 2 weeks later...

Hm, didn't work. I guess it's something with the BSShaderPPLightingProperty because when I copy-paste that block it throws out a problem but doesn't always... I tried to im-and export from blender because I thought maybe the exporter isn't working, that didn't help either. :wallbash:

 

Maybe it's something with the texture or the material setting, couldn't figure it out but still am trying. If anybody has any idea, I'd be thankful no matter if it helps or not...

 

Looks like it's ignoring the UV Map, like wrapping random parts of the texture to random parts of the mesh. Am I really the only one facing this problem?? :wacko:

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