Arimikami Posted November 7, 2013 Share Posted November 7, 2013 Hi. I was wondering if anyone would know the answer to this question. If I do something like modify a vanilla armor by doing something like removing pauldrons or cutting away part of the chest piece so the stomach is exposed, is it possible to just take the vanilla textures and reapply it to that modified armor or will that cause graphic errors in game? I'm still really new to all this stuff and was just curious. Thanks in advance to anyone that responds. Link to comment Share on other sites More sharing options...
ghosu Posted November 8, 2013 Share Posted November 8, 2013 The UV map keeps working when you cut off stuff...so you can still use the original texture. Only when you add new polygons you have to add them to the UV map while the original polygon layout remains the same. Link to comment Share on other sites More sharing options...
Matth85 Posted November 8, 2013 Share Posted November 8, 2013 To add further: Every model got a UVW set. UVW is the 3d coordinates to your 3d model( X,Y,Z). By removing part of the model, you remove the UVW of those polygons. That does not alter anything else.By adding new geometry, you need to edit the UVW for the new polygons. If you start stretching the mesh, you also need to work with the UVW again. Though a relax is all that is required at that point.Even simple things as welding some verts can do all kind of weirdness. So to your question:- Yes, you can apply the vanilla texture to a vanilla armor if you removed certain parts. No work required.- However, if you add new things, or stretch too much, you should fix the UVW. Easy fix though. Matth Link to comment Share on other sites More sharing options...
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