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A Question for Experienced Armor Modders


Arimikami

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Hi. I was wondering if anyone would know the answer to this question. If I do something like modify a vanilla armor by doing something like removing pauldrons or cutting away part of the chest piece so the stomach is exposed, is it possible to just take the vanilla textures and reapply it to that modified armor or will that cause graphic errors in game? I'm still really new to all this stuff and was just curious. Thanks in advance to anyone that responds.

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To add further:

 

Every model got a UVW set. UVW is the 3d coordinates to your 3d model( X,Y,Z).

By removing part of the model, you remove the UVW of those polygons. That does not alter anything else.

By adding new geometry, you need to edit the UVW for the new polygons.

If you start stretching the mesh, you also need to work with the UVW again. Though a relax is all that is required at that point.

Even simple things as welding some verts can do all kind of weirdness.

 

So to your question:

- Yes, you can apply the vanilla texture to a vanilla armor if you removed certain parts. No work required.

- However, if you add new things, or stretch too much, you should fix the UVW. Easy fix though.

 

Matth

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