Ranokoa Posted May 2, 2009 Share Posted May 2, 2009 http://tesnexus.com/downloads/file.php?id=24128 Made this mod by request, it organizes all the potions and poisons that come in oblivion. My problem is i do not know how to get it to automatically organize potions customly made by the player, as a matter of fact, i think its slightly impossible. Considering that potions being made by players are custom and have an id put to them upon their creation, i do not know if it is possible to organize it without heavy scripting in the game, or at all. Does someone know a way or a place where the IDs are created and can be edited for custom potions? Or is this a lost cause. Either way, it still organizes all vanilla potions. Link to comment Share on other sites More sharing options...
Argomirr Posted May 8, 2009 Share Posted May 8, 2009 Hmm. Just a thought: you might be able to determine the potions' BaseID by using OBSE's 'GetBaseObject' function. If I'm right, the game organizes these things by name, and I'm sure there's a command to edit those as well. You're right, it'd need some heavy scripting. Link to comment Share on other sites More sharing options...
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