Jump to content

How do I add items to enemy groups?


Recommended Posts

Hello

I've been exploring the GECK and I've added some new weapons into the game. I've placed them out in the world in a few rare places, but To be able to repair them I need to be able to find them occasionally by groups like the talon company for example.

But I have no clue on where I can modify their inventory and set how rare the item will be used by a member of the enemy group.

I ask if anyone know how I can modify this, I prefer if anyone could show me a link to a video tutorial (It's the easiest way to understand what to do,) but a simple explanation here is more than welcome as well.

 

While I'm still here I might as just ask...

I have a weapon that isn't placed correctly in my characters hand when I watch in 1st Person view. How can I change so that the weapon can be held more accurate?

 

Any help is appreciated.

 

Regards! :smile:

 

Flashy_Senap

Link to comment
Share on other sites

You need to find the leveled lists of the characters you want to give the weapon to. Go to Items > Leveled Item. Open up Cond(anything) and change it to Cond(Your weapon) and add some instances of your weapon. These will be the different conditions of the gun that may spawn in the NPCs inventory. If you want it to be different for each NPC type add that NPC type to the end. (eg CondP90Talon, CondP90Raider). Once that is finished find the leveled list for the NPCs you want to have it. (eg TalonWeaponGun). Open that and change it to have your weapon. You can add/remove things from here to change what they will spawn with. I think you may have to wait a few days for it to come through, but that should work.

 

If the weapon is placed wrongly in the 1st person view then you need to change the weapon type. That is the only thing that determines how the weapon is held I believe.

Link to comment
Share on other sites

You need to find the leveled lists of the characters you want to give the weapon to. Go to Items > Leveled Item. Open up Cond(anything) and change it to Cond(Your weapon) and add some instances of your weapon. These will be the different conditions of the gun that may spawn in the NPCs inventory. If you want it to be different for each NPC type add that NPC type to the end. (eg CondP90Talon, CondP90Raider). Once that is finished find the leveled list for the NPCs you want to have it. (eg TalonWeaponGun). Open that and change it to have your weapon. You can add/remove things from here to change what they will spawn with. I think you may have to wait a few days for it to come through, but that should work.

 

If the weapon is placed wrongly in the 1st person view then you need to change the weapon type. That is the only thing that determines how the weapon is held I believe.

 

Thanks a lot for that explanation, it really helped me out. Offcourse I haven't tried it out fully yet, but I got the concept i think! =)

When it comes to the levels, is it that they might use the weapon when they are them selfs at level 6 or 9, or is it when the player is at level 6 or 9?

 

When I'm at it, how can I create a new monster and a group?

Link to comment
Share on other sites

Creatures are under Actors > Creatures. Try opening one and then changing its FormID, then playing around with it. I'm not sure how to put them into the game though as I haven't played around with them yet. Check the Wiki for more there.

 

As for the level I'm pretty sure it's your level. Again check the Wiki to make sure. ;)

Link to comment
Share on other sites

Creatures are under Actors > Creatures. Try opening one and then changing its FormID, then playing around with it. I'm not sure how to put them into the game though as I haven't played around with them yet. Check the Wiki for more there.

 

As for the level I'm pretty sure it's your level. Again check the Wiki to make sure. ;)

 

Yea... The wiki is to messy for me to understand, I need step by step information, preferably in video format.

I want to create a new creature that has the body of a human ghoul, but the function of a feral ghoul who is limping. How can I create that, I really need a step by step tutorial, where can I find that?

Link to comment
Share on other sites

Are you leaving something out? As you described, i would go into Cond[gun][NPC type], rename it Cond[custom gun][NPC type] (whence it creates a new form) and switch all of weap[gun] with weap[custom gun]. But then, i would go down to WithAmmo[gun][NPC type], rename it as before and replace the Cond[gun][NPC type] in this list with the Cond[custom gun][NPC type] i just made, and change Ammo_ and Ammo_75 if needed. Then, i would open, say, TalonWeaponGun or WithAmmoGunAutomaticNPC and put WithAmmo[custom gun][NPC type] in the list. I assume they wouldn't start with ammo otherwise.

 

Unfortunately, adding to TalonWeaponGun, or whatever on more than one .esp makes a conflict and only one of the custom guns will spawn. I just came to Paradise Falls for the first time and saw lots of RK-95s and a few Chinese Assault Rifles, but no RPKs, Galils or L1A1s.

Link to comment
Share on other sites

Unfortunately if it is in two .esps then your going to have a problem. You will need to merge the mods or place all the guns in one. The problem is that the game will only read one of the lists and use that. So if you add a gun from ModA and a gun from ModB to the same list only the last loaded list is used in game.

 

For merging of mods check out something called FO3 Plugin Manager. Unless you want to release in which FO3Edit may be better for what you need.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...