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A really quick question


Cameronx1

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If the moders resources have an esp you just load that esp. in CS

locate the items etc. and do what it is you do with them.

 

If the resource is just files then you have to create an esp of

your own from those files. Put the files in folders of your own making

inside the meshes or textures etc. Then go to the relevant section in CS

ie. - clothes, and create the new items.

 

Some resources can also be used a direct repalcers and don't need CS.

Just find where they belong in the folder structure and copy them in.

Then run archive invalidation in OBMM.

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Yep - like with your other mod problem.

Your mod will be the active one, and loading the esp of the other

gives you access to those resources.

 

EDIT: Or, if you only want one or a few items just put those files in the folder your mod uses

and then you need not worry about the resource esp at all.

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