misterw73 Posted May 3, 2009 Share Posted May 3, 2009 Why is it that when I unzip "RAR" file mods in the Oblivion data folder they never show up so I can check then off in the Data Files menu or in the mod manager? ESP's ALWAYS SHOW UP NO PROBLEM, BUT NEVER THE RAR'S?Can someone please help me with this? Link to comment Share on other sites More sharing options...
BossDweebe Posted May 3, 2009 Share Posted May 3, 2009 Make a new folder somewhere outside your Oblivion game and unzip your files to that folder. Then copy to the Oblivion Data folder.Save your zips for future use. You never know when a mod my become unavailable. Most mods will say simply - extract to your Oblivion Data folder. If the mod is assembled wellthis will work, but not always. If not read on... Below is a manual installation guide. It may appear long winded, but once you get the hang of it you will find it is not all that complicated. Extract the mod to a folder somewhere outside your game (name it what you like).Now open the mod in one window and your Oblivion Data folder in another. Line them up side by sideand click through the folders of the mod. Compare these with the Oblivion Data folder.You will find that the esp's belong in the Oblivion\Data. There should also be a folder called meshes and one called textures (in the game folder).If not, put the corresponding folders (textures, meshes, etc.) from your mod in the Data folder, then activate the esp. If there is a Mesh and texture folder then open one. Then open the sameone in your mod. If you open the mesh folder you may see several others folders. Again compare these withthe folder structure of the mod. You mod may have folders of it's own ie. - "This mod".Then you would have - Data\Meshes\This mod. OR - it may be something like Data\Meshes\Architecture\Store.The last folder in line will have the files the mod needs to work. If there is already a "Store" folder I usually select all the files in the mod and drag and drop them to the folder inthe Oblivion game Store folder. (Meshes\Architecture\Store - open and d&d the files to it)If not then I drag and drop the new folder into the folder in question (Meshes\Armor\ -the mods folder).The same with textures and any other folder types - (music, Distant LOD, etc.). If this isn't clear as mud the look through more forum topics until it is.(general mod talk - pinned)One last thing - go slow, be precise. Link to comment Share on other sites More sharing options...
misterw73 Posted May 3, 2009 Author Share Posted May 3, 2009 Thank you for your reply! I just tried creating OMOD in the OBMM and archiving referencing the mod file. It then shows up on the right side of my modmanager with a green box next to it and when I click the box it turns blue. Hopefully this works! ESP's are so easy, you just unzip to data folder and then check off in the mod manager, however it seems that the "RAR"s are a bit thrivky. Thank you again! Make a new folder somewhere outside your Oblivion game and unzip your files to that folder. Then copy to the Oblivion Data folder.Save your zips for future use. You never know when a mod my become unavailable. Most mods will say simply - extract to your Oblivion Data folder. If the mod is assembled wellthis will work, but not always. If not read on... Below is a manual installation guide. It may appear long winded, but once you get the hang of it you will find it is not all that complicated. Extract the mod to a folder somewhere outside your game (name it what you like).Now open the mod in one window and your Oblivion Data folder in another. Line them up side by sideand click through the folders of the mod. Compare these with the Oblivion Data folder.You will find that the esp's belong in the Oblivion\Data. There should also be a folder called meshes and one called textures (in the game folder).If not, put the corresponding folders (textures, meshes, etc.) from your mod in the Data folder, then activate the esp. If there is a Mesh and texture folder then open one. Then open the sameone in your mod. If you open the mesh folder you may see several others folders. Again compare these withthe folder structure of the mod. You mod may have folders of it's own ie. - "This mod".Then you would have - Data\Meshes\This mod. OR - it may be something like Data\Meshes\Architecture\Store.The last folder in line will have the files the mod needs to work. If there is already a "Store" folder I usually select all the files in the mod and drag and drop them to the folder inthe Oblivion game Store folder. (Meshes\Architecture\Store - open and d&d the files to it)If not then I drag and drop the new folder into the folder in question (Meshes\Armor\ -the mods folder).The same with textures and any other folder types - (music, Distant LOD, etc.). If this isn't clear as mud the look through more forum topics until it is.(general mod talk - pinned)One last thing - go slow, be precise. Link to comment Share on other sites More sharing options...
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