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OMM plus installing Qarls texture packs using omod files


andyd

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I'm not sure if I'm doing this right. It doesn't seem like anything was moved over and it seems to do it way to quickly considering the size of this thing. So...

 

1. In the manager - the right pane has all the omods listed - why are some green and some red?

 

2. To install, I went to utilities > Archive invalid > switched to BSA alteration > checked both textures and generate archive... > hit update now. It goes through the update really fast and I get a dialog box that displays...

 

files modified 2

entries modified 95

hash collisions 3

 

i have if this means it was unsuccessful

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OBMMs: Green means they can be activated. Red means they will have conflicts, usually with another mod or OMOD when activated.

I think black means that you'll get CRT errors when installing. Blue means it's installed

 

For the archive invalidation;

 

Archive invalidation doesn't install anything

But you use it if you have a texture replacer so said textures are used ingame.

Never check anything except "textures" (selecting "models" will crash the game when you play) and always make sure "ignore normal maps" is active

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But when I run the conflict detector app, it doesn't actually say what it will conflict with. I don't really have any other texture mods - I just have DLC, unofficial patches, and Francesco's gameplay and new items / monsters

 

So the omods wont install? The game will just access them from the location I have them saved (ie on another drive?)?

 

Also, the instructions said...

 

"Click the bubble for BSA alteration, check mark the box for Textures, and check mark the box for Generate archiveinvalidation entries on hash collision"

 

but you're saying to also check "ignore normal maps"?

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